The big data trend motivates both academe and industry to focus on data-driven
research work and data-intensive businesses, respectively. Structural modeling
approaches are increasingly applied in research on marketing, econometrics, and
information systems. Considering the key advantage of structural modeling for
counterfactual analyses, this research applies structural models to analyze two business
models in entertainment marketing. One model is for online entertainment shopping,
whereas the other is for the consumption of cable TV digital entertainment products.
Both applications produce big data of “big volume” (large number of registered online
users or subscribed household TV viewers), “big variety” (structured and unstructured
data), and “big velocity” (real-time online participation or cable TV return path records),
allowing scholars to address research topics based on big data.
Entertainment shopping supported by pay-to-bid auction mechanism has emerged as
an innovative business model in recent years. Consumers expect both entertainment
value and monetary return from their participation in entertainment shopping because its
selling mechanism combines the features of gambling and auction. This research
proposes a dynamic structural model to analyze the online shopping behavior of
consumers. To the best of my knowledge, the model in this research is the first to
capture the learning process of consumers from two perspectives based on the Bayesian
updating framework for online entertainment shopping. The first perspective is that
consumers update their beliefs about the entertainment value through their own,
repeated participation experiences. The other context is that these consumers form an
expectation about the anticipated monetary payoff by acquiring information signals from
historical auction ending prices disclosed by the website auctioneer. The model is
estimated via simulated maximum likelihood using a large data set from an online
entertainment shopping website. Results show that consumers significantly overestimate
the entertainment value, but underestimate the level of competition at the beginning of
their participation. This finding clarifies the decreasing participation rate of consumers
over time. In general, consumers exhibit risk-seeking preferences, which result in the
following polarized effects: (1) many consumers quit the website early even before they
learn its true entertainment value; (2) a few consumers who learn the true entertainment
benefit of a website can be addicted to the games and may become increasingly
committed to them. Based on the estimated parameters of the model, counterfactual
analyses are performed to identify how the participation behaviors of consumers would
be changed when applied. By conducting counterfactual policy simulations, this
research discusses the design implications of such entertainment shopping websites and
recommends strategies for generating a sustainable business model.
With advances in technology, the demand for digital entertainment increases. The TV
industry plays an important role in producing and diffusing digital entertainment
programs. Cable TV return path data, implemented with the present-day set-top boxes,
present a new opportunity for analyzing the viewing behavior of households, from
which their viewing preferences can be recovered. The business model requires
households to pay a fixed subscription fee monthly to purchase TV programs. This
research develops a model of household viewing preference that supports the assessment
of the valuation and satiation of a household for different categories of digital content
within the constraints of the programs to which it subscribes. This research models
household television viewing preference for content genres, rather than channels. It also
incorporates household subscriptions and demographics into the unified model for
identifying the effects on viewing preferences toward content genres. Instead of weekly
consumer recall-based surveys employed by the previous researches, a dataset of more
than 1 million observations on households is used. This dataset comes from a digital
entertainment firm that offers basic and premium services. The estimation is performed
with a Bayesian hierarchical model, which employs the Gibbs sampler and Metropolis-
Hastings algorithm. The results show that the households have relatively homogeneous
preferences for entertainment content, but they show heterogeneous preferences for
content in specific packages to which they subscribe. Moreover, this study finds that
incorporating household subscription information and demographics into the unified
model helps analyze how these factors can affect the TV viewing preferences of
households. By selecting high definition TV and upsizing their bundle contents, the
households can have increased base viewing valuations and accelerated viewing
satiations. The premium movies- and sports-related add-on package subscriptions yield
varying effects on enhancing household preferences toward their most preferred content.
In sum, the above findings provide useful insights for understanding household viewing
preferences and are intended to realize certain content strategy adjustments toward the
promotion and improvement of customer satisfaction.
This research presents both theoretical and practical values by providing alternative
solutions via structural model approaches for understanding consumer behaviors toward
their online entertainment shopping and consumption of digital entertainment products.
On the one hand, the theoretical implication of this study is that it extends and enriches
the related literature, particularly on entertainment shopping, penny auction, consumer
learning, variety-seeking, and TV viewing behaviors. On the other hand, this research
yields practical values by helping the corresponding industries understand their
customers better and provide them with business insights and strategies for their
marketing objectives.
| Date of Award | 2 Oct 2015 |
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| Original language | English |
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| Awarding Institution | - City University of Hong Kong
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| Supervisor | Kwok Fai Geoffrey TSO (Supervisor) |
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- Consumer behavior
- Marketing
- Management
Structural modeling of consumer behaviors and business strategies
LI, J. (Author). 2 Oct 2015
Student thesis: Doctoral Thesis