The finite-dimensional variational inequality provides a broad unifying setting for
the study of optimization and equilibrium problems and serves as the main computational
framework for the practical solution of a host of continuum problems in
the mathematical sciences. A stationary point of a continuous mapping on a polytope
(a bounded polyhedron) is a solution to the variational inequality problem
associated with the mapping and polytope. However, as pointed out in the literature,
a variational inequality problem can have many stationary points and some
of these stationary points may be undesirable or inconsistent with our intuitive
notions of what the outcome of such a problem should be. To reduce this ambiguity
and eliminate some of these counterintuitive stationary points, the notions
of perfect equilibrium and proper equilibrium formulated in game theory have
been extended in the literature to a variational inequality problem with respect to
a continuous mapping on a polytope. These extensions have led to the concepts of
perfect stationary point and proper stationary point, respectively. The introduction
of the concept of perfect stationary point substantially reduces the set of stationary
points. However, a variational inequality problem can still have many perfect stationary
points, some of which are undesirable. The proper stationary point, which
is also called the robust stationary point in the literature has been formulated to
exclude some of these undesirable perfect stationary points. The introduction of
perfect and proper stationary points eliminates counterintuitive stationary points
to a significant degree, and thus will have many potential applications.
Perfect stationary point and proper stationary point are two strict refinements
of the stationary point concept. Their existence is guaranteed by the continuity of a
mapping and the nonemptiness and boundedness of polytopes. The computation
of perfect and proper stationary points plays an important role in applications
of variational inequality problem. However, very few methods for computing
these refinements of a stationary point are available. Existing algorithms generate
a piecewise linear path leading to a proper stationary point, but they miss the
differentiability of the problem and can be very time-consuming even when the
dimension is not high. Numerical analysis in the literature shows that smooth
path-following methods can efficiently compute stationary points, which naturally
leads to the following question: can smooth path-following methods be found for
computing the refinements of a stationary point?
In this thesis, a smooth path-following method is developed to effectively determine
a perfect stationary point for a polynomial mapping on a polytope. By
incorporating a logarithmic barrier term into an artificial linear objective function
with an appropriate convex combination, a smooth path is constructed to a perfect
stationary point through closely approximating some stationary points of the
mapping on a perturbed polytope. A predictor-corrector method is adopted for
numerically following the path. Extensive numerical results further confirm the
effectiveness of the method.
A smooth path-following method is also developed to compute a proper stationary point
for a polynomial mapping on a polytope. The basic idea of the method is to closely
approximate some stationary points of the mapping on a perturbed polytope derived from
the original polytope. Compared with the computation of a perfect stationary point,
the domain of a proper stationary point is perturbed in a more strict manner.
Following the definition of proper stationary points, by introducing an extra variable
varying between zero and one, we obtain a barrier objective function from an appropriate
convex combination of a logarithmic barrier term and an artificial linear objective function
with the mapping of a point as its coefficients. The optimality condition of this barrier
objective function yields a barrier variational inequality problem that deforms from a
trivial problem to the original one when the extra variable varies from one to zero.
A smooth path is constructed, starting from the unique solution of the trivial problem and
ending at a proper stationary point of the original problem. The numerical performance
of the approach shows it to be quite stable in computing a proper stationary point.
However, the notion of proper stationary point can lead to a severe numerical
problem in computation and limit the scale of the problem. To remedy this
deficiency, a perfect d-proper stationary point, which is a strict refinement of the
concept of perfect stationary point, is proposed to the solution of a variational inequality
problem, where d is a positive number less than one that measures the degree
of properness of a stationary point. The smaller the value of d; the higher the
degree of properness. It is proven that every polynomial mapping on a polytope
has a perfect d-proper stationary point. An interior-point path-following approach
is developed to determine the perfect d-proper stationary point of a polynomial
mapping on a polytope. It is shown that this refinement of stationary points is
much easier to compute than a proper stationary point while applications to examples
illustrate that the perfect d-proper stationary point is a proper stationary
point even when d is large.
| Date of Award | 2 Oct 2015 |
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| Original language | English |
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| Awarding Institution | - City University of Hong Kong
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| Supervisor | Chuangyin DANG (Supervisor) |
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- Polynomials
- Mappings (Mathematics)
- Polytopes
Smooth path-following methods for computing refinements of stationary points of polynomial mappings on polytopes
MENG, X. (Author). 2 Oct 2015
Student thesis: Doctoral Thesis