Game theory studies how players make decisions in a game when they know that
their actions affect each other and when each player takes this fact into account. It is
a powerful mechanism for conflict modeling and analysis, and it has been successfully
applied in a variety of fields, such as biology, business, computer science, economics,
engineering, and political science. The concept of Nash equilibrium is one of the
most important and elegant ideas in game theory and its applications. However, a
game can have many Nash equilibria, some of which can be inconsistent with intuitive
notions about the outcome of the game. The concept of perfect equilibrium
was introduced to reduce this ambiguity and eliminate some of the counterintuitive
equilibria. A perfect equilibrium is a Nash equilibrium that takes into account the
possibility of off-the-equilibrium play by assuming that the players may choose unintended
strategies with negligible probability. The introduction of perfect equilibrium
substantially reduces the set of Nash equilibria. However, a game can still have many
perfect equilibria, some of which are undesirable. To exclude some of these undesirable
perfect equilibria, the concept of proper equilibrium was introduced. The
formulation of proper equilibrium significantly reduces the set of perfect equilibria.
The introduction of perfect equilibrium and proper equilibrium have significantly
advanced the development of game theory and its application.
Perfect equilibrium and proper equilibrium are two strict refinements of the Nash
equilibrium concept and they always exist in a game. Computing perfect and proper
equilibria plays an important role in the application of game theory. However, there
are very few methods for these refinements of the Nash equilibrium. The existing
generic approach for computing a perfect equilibrium is to compute Nash equilibria for a sequence of perturbed games and obtain a perfect equilibrium at a limit of these
equilibria. However, this approach can be very time-consuming. Path-following methods
have been proposed for computing Nash equilibria and numerical results show
that these methods are very efficient. Unfortunately, no such approach exists for
computing a perfect equilibrium. This deficiency naturally leads to the challenging
question: Can a path-following method be found for computing a perfect equilibrium?
A smooth path-following method is developed for determining perfect equilibria of
finite n-person games in strategic form. The method closely approximates the Nash
equilibria of a perturbed game by incorporating a barrier term into each player's
payoff function with an appropriate convex combination. A desired property of the
multi-linear form of the payoff function and an application of the problem's differentiability
lead to the existence of a smooth path that starts from a totally mixed
strategy profile and ends at a perfect equilibrium. A predictor-corrector method is
used to follow the path. Numerical results confirm the effectiveness of the method.
A smooth path-following method is also developed for determining proper equilibria
for finite n-person games in strategic form. However, the notion of proper
equilibrium can lead to a serious numerical problem in this computation. To remedy
this deficiency, a perfect d-proper equilibrium, which is also a strict refinement of
the concept of perfect equilibrium, is proposed for a finite n-person game in strategic
form, where d is a positive number less than one and measures the degree of
properness of an equilibrium. The smaller the value of d, the higher the degree of
properness. It is shown that any finite n-person game in strategic form possesses at
least one perfect d-proper equilibrium. This equilibrium is much easier to compute
than a proper equilibrium. Applications to classic strategic form games illustrate that
perfect d-proper equilibria are proper equilibria even when d is large. An effective
smooth path-following method is developed to determine perfect d-proper equilibria
for finite n-person games in strategic form.
| Date of Award | 3 Oct 2014 |
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| Original language | English |
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| Awarding Institution | - City University of Hong Kong
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| Supervisor | Chuangyin DANG (Supervisor) |
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- Mathematical models
- Equilibrium
- Game theory
Smooth path-following approaches to determining refinements of Nash equilibrium in strategic form
CHEN, Y. (Author). 3 Oct 2014
Student thesis: Doctoral Thesis