Recent development of three dimensional (3D) display technologies has led to emerging
research in 3D video coding (3DVC). Compared to traditional single view video,
3D video contains higher dimensional visual information, which can improve the user’s
experience such as depth perception. Due to the large volume of 3D video content
and limited resources, the high compression performance must be considered during
the coding stage. Currently, there are numerous 3DVC schemes for different application
environments such as the transport option, 3D video format and display terminal.
Rate control is a classical resource allocation problem in 3DVC, which aims to
achieve a balance between visual quality, quality smoothness and buffer smoothness
under the bandwidth constraints. For the rate control optimization in 3DVC, the bit
allocation problems exist in hierarchical coding units such as view level, frame level,
etc., which makes the RC optimization in 3DVC more complicated.
On the other hand, the ultimate optimization criterion is the subjective perceptual
quality in 3DVC. However, subjective quality assessment is time-consuming. Meanwhile,
the traditional 2D image quality assessment metric cannot reflect the perceptual
stereoscopic image quality. In addition, the distortion type of virtual view is significantly
different from the common type of distortion, thus the traditional 2D image
quality assessment metrics are failure. Therefore, developing reliable and generic 3D
image quality assessment metrics is a challenging issue in 3DVC.
The contribution of this thesis is mainly composed of two parts: the rate control
optimization in 3DVC and the design of 3D image quality assessment metrics.
As for the rate control optimization part, we aim to figure out the disadvantages
of the existing works, and discover promising directions for improving the rate control
performance in 3DVC. First, we propose a user preference guided bit allocation framework for the view level bit allocation in multi view plus depth based 3DVC. The
Cauchy-density based rate-distortion model of the texture video and depth map are
employed to represent the rate distortion properties. The relationship between the distortion
of synthesized view and quantization step size of texture videos and depth maps
is represented as linear model. The proposed algorithm can achieve good performance
with acceptable computational complexity comparing to the full search scheme. Second,
we design a one-pass frame level bit allocation and rate control algorithmbased on
bargaining game theory for hierarchical B-picture structure, which is the basic coding
structure of 3DVC. The frame level bit allocation problem is modeled as a cooperative
game problem. Then, the bit allocation problem is solved by nash bargaining solution
to allocate bits effectively among the frames in different temporal levels. The proposed
one-pass rate control algorithm outperforms the benchmark algorithm JVT-W043 and
other one-pass algorithms both in bit rate accuracy and visual quality. Third, we make
an analysis of the inner-layer bit allocation problem of scalable 3DVC. From the perspective
of centralized resource allocation optimization, the inner-layer bit allocation
problem of scalable 3DVC is similar to the bargaining problem. For each spatial layer,
the encoding constraints, such as bit rates, buffer size are jointly modeled as resources
in the inner-layer bit allocation bargaining game. The modified rate distortion model
incorporated with the inter-layer coding information is investigated. Then the generalized
nash bargaining solution is employed to achieve an optimal bit allocation solution.
The bandwidth is allocated to the frames from the generalized nash bargaining solution
adaptively based on their own bargaining powers. The proposed rate control algorithm
achieves appealing visual quality improvement and buffer smoothness.
As for the 3D image quality assessment part, we aim to design different types
of metric that can be used in different application environments. First, we develop
a 3D full reference image quality assessment metric based on the binocular spatial
sensitivity. The binocular spatial sensitivity map is modeled to reflect the binocular
fusion properties. Then, a framework of integration of binocular spatial sensitivity
map into quality assessment is presented. The proposed metric is shown to be effective
on benchmark datasets. Second, we propose a 3D reduced reference image quality
assessment metric based on 3D natural image statistics in contourlet domain. In this metric, the Gaussian scale mixtures model is employed to normalize the coefficients
for the coefficient in the contourlet subband of luminance image and disparity map
of the 3D images. After divisive normalization transform, we find that the marginal
distribution of the coefficients are approximately Gaussian distributed. Based on these
investigations, the standard derivations of the fitted Guassian distribution are extracted
as the feature parameters in our metric for each contourlet subband of the luminance
image and disparity map of the 3D images. After that, the feature similarity index
is employed to measure the 3D visual quality at the receiver side without accessing
the original stereoscopic images. The proposed metric has good consistency with 3D
subjective perception of human, and the metric can be implemented in many end-to-end
3D video systems.
| Date of Award | 15 Jul 2014 |
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| Original language | English |
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| Awarding Institution | - City University of Hong Kong
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| Supervisor | Tak Wu Sam KWONG (Supervisor) |
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- Coding theory
- Image processing
- 3-D video (Three-dimensional imaging)
Rate control optimization and image quality assessment in three dimensional video coding
WANG, X. (Author). 15 Jul 2014
Student thesis: Doctoral Thesis