Direct touch is the major interaction model of modern mobile touchscreen devices.
Although it is praised for its intuitiveness and input speed, its suffers from
three major problems, which are inaccessibility, inextensibility, and inaccuracy,
due to the limited control space of touch interaction.
In this thesis, we present three contributions, each addressing one of the three
major problems:
1. For the problem of inaccessibility, which refers to the inability of interacting
in the distant out-of-reach screen area when using one-handed or two-handed
thumb interactions, we present BezelCursor. It is a novel one-handed thumb interaction
technique that improves screen accessibility in the context of target acquisition.
It combines bezel-initiated interaction and pointing gesture to control a screen
cursor. Unlike the existing techniques, it requires no explicit mode-switching to
invoke and can be smoothly used together with commonly adopted interaction
styles such as direct touch and dragging. Our user studies show that BezelCursor
requires less grip adjustments, and is more accurate or faster than the state-of-theart
techniques when using a fixed secure grip.
2. For the problem of inextensibility, which refers to the limited number of supported
interaction methods, we motivate mobile interface designers to use bezelinitiated
gestures for implicit mode-switching to support multiple touch interaction
techniques in a limited space by presenting findings of an exploration of the design
space of bezel-initiated gestures. It consists of a guessability study, which elicits
end-user touch gestures on mobile devices. While previous studies give full freedom
to the participants for gesture design, we apply a constraint that gestures must
be initiated from the bezel, to ensure they are compatible with the mainstream
gestures like dragging and pitching, and are highly detectable. We analyze the
consensus among our participants, and reveal a set of user-defined bezel-initiated
gestures including a number of novel designs. This serves as an important foundation
in designing and customizing bezel-initiated gestures for extending existing
interaction techniques.
3. For the problem of inaccuracy, which refers to the offset between userintended
touch position and the system-detected touch position, we present the idea
of simultaneous co-refinement of multiple touch paths. We identify that inaccurate
touch input is particularly problematic when drawing in a limited control space.
It is because the canvas cannot be zoomed in too much or else the user will lose
the overview of the drawing. We utilize the co-refinement idea to develop an
assistive image tracing system, EZ-Sketching, to automatically refine sketch lines
roughly traced over single images based on the image features being traced. Unlike
existing edge snapping methods, which aim at optimizing individual strokes, we
show that a co-refinement of multiple nearby strokes results in drawings that are
more accurate. Our user studies confirm that the refined sketches show closer
resemblance to the traced images and are often aesthetically more pleasing.
| Date of Award | 15 Jul 2015 |
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| Original language | English |
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| Awarding Institution | - City University of Hong Kong
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| Supervisor | Hongbo FU (Supervisor) & Jeffrey SHAW (Co-supervisor) |
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- User interfaces (Computer systems)
- Mobile computing
- Human-computer interaction
- Touch screens
Accessibility, extensibility, and accuracy in mobile device interaction
LI, W. H. A. (Author). 15 Jul 2015
Student thesis: Doctoral Thesis