“Who should I call if no one shows up to pick up the dead? #movingout”- On gameness, materiality, and meaning in Cities: Skylines

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review

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Author(s)

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Detail(s)

Original languageEnglish
Publication statusPublished - Oct 2015

Conference

TitleThe 9th International Philosophy of Computer Games Conference
PlaceGermany
CityBerlin
Period14 - 17 October 2015

Abstract

This paper focuses on gameness, meaning, and materiality of single-player computer games. It asks: what are the things we call single-player computer games and how can we interpret them? Making use of Heidegger’s duality of ontic and ontological dimensions, and, looking at Cities: Skylines (2015) as an example, this paper reconciles single-player computer games’ ‘gameness’ and material-technological form in order to describe the conditions underlying their nterpretation.

Research Area(s)

  • games, meaning, hermeneutics, ludology, existentialism

Bibliographic Note

Research Unit(s) information for this publication is provided by the author(s) concerned.

Citation Format(s)

“Who should I call if no one shows up to pick up the dead? #movingout”- On gameness, materiality, and meaning in Cities: Skylines. / Leino, Olli Tapio.

2015. Paper presented at The 9th International Philosophy of Computer Games Conference, Berlin, Germany.

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)peer-review