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What Is a Metaphoric Artgame? A Critical Analysis of Metaphor in the Artgame Discourse and in Artgames

  • Sebastian Möring

Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 12 - Chapter in an edited book (Author) › peer-review

Abstract

This chapter discusses the relation between artgames and metaphor in the game studies discourse. Starting from the observation that artgames are often characterized as metaphoric in game studies, author demonstrates that artgames do not uniquely possess metaphoricity but that games which are labeled metaphoric are also simulations. This characteristic is not unique to games which are identified as or intended to be artgames, but to most games, therefore, metaphorical topics become de-metaphorized in games. The game's title, The Marriage, indicates the target domain, love, which justifies looking at the metaphorically structured concept of love to analyze the metaphors of the game. The target domain of The Marriage, love, is only addressed by the game's title, The Marriage. The setup of the rectangular game space containing the couple-squares exemplifies the love is a unity of parts metaphor in which the game space exemplifies the unity element and the two separate squares exemplify the parts.
Original languageEnglish
Title of host publicationEmbodied Metaphors in Film, Television, and Video Games
Subtitle of host publicationCognitive Approaches
EditorsKathrin Fahlenbrach
Place of PublicationNew York
PublisherRoutledge
Pages269-284
ISBN (Electronic)9781315724522, 9781317531210
ISBN (Print)9781138850835
Publication statusPublished - 2016

Publication series

NameRoutledge Research in Cultural and Media Studies
Volume76

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