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VR Body Calligraphy - Whole-body Performance Writing for Chinese Calligraphy

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Chinese Calligraphy is a millennia-old art form. It is an intangible heritage of the Chinese culture. Despite our digital lives, this art form has largely remained unaltered in its traditional two-dimensional expression. Current research is focused on AI-driven character generation on one hand, and on the other the replication of ink and brush dynamics within digital environments, as 2D simulations of the traditional paper canvas. Instead of imitating the existing, this research articulates a technical, artistic, and cultural evolution of Chinese Calligraphy Shufa 书法 from the traditional two-dimensional, material-based expression to a novel digital three-dimensional form within virtual reality. The paper is structured as a series of cross-disciplinary experiments amalgamating the essence of the traditional craft with today's possibilities in computer-human-interactions. Each is evaluated and discussed with an established traditional calligraphy master Law Ching-Bor, commenting on the transformation from single character to complex compositions. At the same time, advancements in finger and full body tracking technologies facilitate sculptural inscription in virtual space. We attempt to write calligraphy with choreographed whole-body gestures, translating these movements into dynamic, three-dimensional strokes of digital Shufa. The investigation details the scribing, interpreting, and experiencing multi-character calligraphy in a volumetric VR context. Ultimately, this paper presents Chinese calligraphy not as a relic of the past but as a living tradition - morphing, expanding, and resonating within the digital context, thereby transforming and evolving its cultural legacy. © 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Original languageEnglish
Title of host publicationProceedings - SIGGRAPH Asia 2024 Art Papers
EditorsTakeo Igarashi, Yuichiro Katsumoto
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
ISBN (Print)9798400711336
DOIs
Publication statusPublished - Dec 2024
Event17th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2024) - Tokyo, Japan
Duration: 3 Dec 20246 Dec 2024
https://asia.siggraph.org/2024/

Publication series

NameProceedings - SIGGRAPH Asia Art Papers, SA

Conference

Conference17th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2024)
Abbreviated titleSA '24
PlaceJapan
CityTokyo
Period3/12/246/12/24
Internet address

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Research Keywords

  • Craft
  • Culture
  • Drawing
  • Human interaction
  • Immersion
  • Multimedia
  • Performance
  • Sculpture
  • Virtual Reality
  • Visualization

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