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VR and AI: The Interface for Human and Non-Human Agents

Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review

Abstract

The paper analyses how real-time 3D graphics, VR and AI, allow users to create a new type of interface/environment for human and nonhuman agents’ collaboration and learning. It argues that spatial media (VR, AR) should be considered as real-time software and media interfaces, rather than multi-media projections. The study is informed by software and platform studies, critical theory and media studies perspectives.

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