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Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation

  • Tianyu Huang
  • , Wangguandong Zheng
  • , Tengfei Wang
  • , Yuhao Liu
  • , Zhenwei Wang
  • , Junta Wu
  • , Jie Jiang
  • , Hui Li
  • , Rynson Lau
  • , Wangmeng Zuo
  • , Chunchao Guo

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager, a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion: A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration: An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine: A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications. Code for this paper are at https://github.com/Tencent-Hunyuan/HunyuanWorld-Voyager. © 2025 Copyright is held by the owner/author(s). Publication rights licensed to ACM.
Original languageEnglish
Article number245
Number of pages15
JournalACM Transactions on Graphics
Volume44
Issue number6
Online published4 Dec 2025
DOIs
Publication statusPublished - Dec 2025

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Research Keywords

  • generative 3D modeling
  • image & video generative AI

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