vMirror : Enhancing the interaction with occluded or distant objects in VR with virtual mirrors
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | CHI'21 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Subtitle of host publication | Making Waves, Combining Strengths |
Publisher | Association for Computing Machinery |
ISBN (electronic) | 9781450380966 |
Publication status | Published - 2021 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Title | 2021 CHI Conference on Human Factors in Computing Systems (CHI 2021) |
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Location | Online Virtual |
Place | Japan |
City | Yokohama |
Period | 8 - 13 May 2021 |
Link(s)
Abstract
Interacting with out of reach or occluded VR objects can be cumbersome. Although users can change their position and orientation, such as via teleporting, to help observe and select, doing so frequently may cause loss of spatial orientation or motion sickness. We present vMirror, an interactive widget leveraging reflection of mirrors to observe and select distant or occluded objects. We first designed interaction techniques for placing mirrors and interacting with objects through mirrors. We then conducted a formative study to explore a semi-automated mirror placement method with manual adjustments. Next, we conducted a target-selection experiment to measure the effect of the mirror's orientation on users' performance. Results showed that vMirror can be as efficient as direct target selection for most mirror orientations. We further compared vMirror with teleport technique in a virtual treasure hunt game and measured participants' task performance and subjective experiences. Finally, we discuss vMirorr user experience and present future directions.
Research Area(s)
- Dof, Occlusion, Out of reach, Raycasting, Target selection, Virtual mirror, Virtual reality, Vmirror, Vr
Bibliographic Note
Citation Format(s)
CHI'21 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths. Association for Computing Machinery, 2021. 132 (Conference on Human Factors in Computing Systems - Proceedings).
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review