vMirror : Enhancing the interaction with occluded or distant objects in VR with virtual mirrors

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

29 Scopus Citations
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Author(s)

  • Nianlong Li
  • Zhengquan Zhang
  • Zengyao Yang
  • Yinan Fu
  • Feng Tian
  • Teng Han
  • Mingming Fan

Related Research Unit(s)

Detail(s)

Original languageEnglish
Title of host publicationCHI'21 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationMaking Waves, Combining Strengths
PublisherAssociation for Computing Machinery
ISBN (electronic)9781450380966
Publication statusPublished - 2021

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Title2021 CHI Conference on Human Factors in Computing Systems (CHI 2021)
LocationOnline Virtual
PlaceJapan
CityYokohama
Period8 - 13 May 2021

Abstract

Interacting with out of reach or occluded VR objects can be cumbersome. Although users can change their position and orientation, such as via teleporting, to help observe and select, doing so frequently may cause loss of spatial orientation or motion sickness. We present vMirror, an interactive widget leveraging reflection of mirrors to observe and select distant or occluded objects. We first designed interaction techniques for placing mirrors and interacting with objects through mirrors. We then conducted a formative study to explore a semi-automated mirror placement method with manual adjustments. Next, we conducted a target-selection experiment to measure the effect of the mirror's orientation on users' performance. Results showed that vMirror can be as efficient as direct target selection for most mirror orientations. We further compared vMirror with teleport technique in a virtual treasure hunt game and measured participants' task performance and subjective experiences. Finally, we discuss vMirorr user experience and present future directions.

Research Area(s)

  • Dof, Occlusion, Out of reach, Raycasting, Target selection, Virtual mirror, Virtual reality, Vmirror, Vr

Bibliographic Note

Publisher Copyright: © 2021 ACM.

Citation Format(s)

vMirror: Enhancing the interaction with occluded or distant objects in VR with virtual mirrors. / Li, Nianlong; Zhang, Zhengquan; Liu, Can et al.
CHI'21 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths. Association for Computing Machinery, 2021. 132 (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review