Abstract
Because of the advent of the internet, social networks, video games and artificial intelligence, the definition of identity becomes intricate. We now trapped in the whirl of a realm of mundane and a world of online. The transformation of roles and role plays have now become a norm of everyday life. How do artists use the topics to extend the concept and the part of humanity in the future world? How does the intervention of digital tools in conjunction with social media utilities help to popularise the act? On the one hand, the perplexity of individuals and feeling has continued to shake the beliefs and values of the dynamic society and one the other hand it widened the boundaries of mundane lives and offered more possibilities of unforeseeable outcomes.
| Original language | English |
|---|---|
| Publication status | Presented - 9 May 2019 |
| Event | 13th PhD Student Workshop 2019 (Suzhou) - University of Science and Technology of China, Suzhou, China Duration: 9 May 2019 → 10 May 2019 http://www.cityu.edu.hk/sgs/phdworkshop/ http://www.cityu.edu.hk/sgs/phdworkshop/download/Final%20Announcement%20Presentation%20Schedule.pdf |
Workshop
| Workshop | 13th PhD Student Workshop 2019 (Suzhou) |
|---|---|
| Place | China |
| City | Suzhou |
| Period | 9/05/19 → 10/05/19 |
| Internet address |
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