Virtual 3D Sculpting

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)22_Publication in policy or professional journal

27 Scopus Citations
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Author(s)

Detail(s)

Original languageEnglish
Pages (from-to)155-166
Journal / PublicationJournal of Visualization and Computer Animation
Volume11
Issue number3
Publication statusPublished - 2000

Abstract

This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defined by an open-uniform B-spline tensor product surface is first created to model the hand gesture. The geometric attributes of the object in the Euclidean 3D space are then mapped to the parametric domain of the control hand surface through a ray projection method. By maintaining the distances between the mapped pairs, change of hand gesture can be efficiently transferred to control the deformation of the object. Copyright © 2000 John Wiley & Sons, Ltd.

Research Area(s)

  • 3D sculpting, CyberGlove, Free-form deformation, Virtual reality

Citation Format(s)

Virtual 3D Sculpting. / Wong, Janis P. Y.; Lau, Rynson W. H.; Ma, Lizhuang.

In: Journal of Visualization and Computer Animation, Vol. 11, No. 3, 2000, p. 155-166.

Research output: Journal Publications and Reviews (RGC: 21, 22, 62)22_Publication in policy or professional journal