Video rate control strategies for cloud gaming

Kairan Sun*, Dapeng Wu

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

23 Citations (Scopus)

Abstract

Cloud gaming, also called gaming on demand, is a new kind of service that provides real-time video game experience to the players over the Internet. Although cloud gaming services are getting more and more popular recently, its performance is highly limited by the network bandwidth and latency. This work makes use of the unique characteristics of human visual system (HVS) of video game players to improve bandwidth efficiency. In this work, discussions about the characteristics of game players' HVS are conducted. The discussions can be further extended to all interactive video on demand systems. Then, some schemes of extracting region of interest and key frames from gaming videos are raised. Based on that, a Macro-block level rate control scheme is proposed based on region of interest and scene-change detection. The simulation results show that, under the same bandwidth constraint, the video quality of proposed method outperforms other methods.
Original languageEnglish
Pages (from-to)234-241
JournalJournal of Visual Communication and Image Representation
Volume30
DOIs
Publication statusPublished - 17 May 2015
Externally publishedYes

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Research Keywords

  • Cloud gaming
  • H.264/AVC
  • Low-complexity algorithm
  • Quality of experience
  • Rate control
  • ROI
  • Video game
  • Video on demand

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