Values at play: Tradeoffs in socially-oriented game design

Mary Flanagan, Daniel C. Howe, Helen Nissenbaum

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

129 Citations (Scopus)

Abstract

Significant work in the CHI community has focused on designing systems that support human values. Designers and engineers have also become increasingly aware of ways in which the artifacts they create can embody political, social, and ethical values. Despite such an awareness, there has been little work towards producing practical methodologies that systematically incorporate values into the design process. Many designers struggle to find a balance between their own values, those of users and other stakeholders, and those of the surrounding culture. In this paper, we present the RAPUNSEL project as a case study of game design in a values-rich context and describe our efforts toward navigating the complexities this entails. Additionally, we present initial steps toward the development of a systematic methodology for discovery, analysis, and integration of values in technology design in the hope that others may both benefit from and build upon this work. Copyright 2005 ACM.
Original languageEnglish
Title of host publicationCHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems
Pages751-760
Publication statusPublished - 2005
Externally publishedYes
EventCHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems - Portland, OR, United States
Duration: 2 Apr 20057 Apr 2005

Publication series

Name
ISSN (Print)0274-9696

Conference

ConferenceCHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems
PlaceUnited States
CityPortland, OR
Period2/04/057/04/05

Research Keywords

  • Gender and computing
  • Programming pedagogy
  • Social Issues
  • Values

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