Values at play : Tradeoffs in socially-oriented game design

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with host publication)peer-review

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Author(s)

Detail(s)

Original languageEnglish
Title of host publicationCHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems
Pages751-760
Publication statusPublished - 2005
Externally publishedYes

Publication series

Name
ISSN (Print)0274-9696

Conference

TitleCHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems
PlaceUnited States
CityPortland, OR
Period2 - 7 April 2005

Abstract

Significant work in the CHI community has focused on designing systems that support human values. Designers and engineers have also become increasingly aware of ways in which the artifacts they create can embody political, social, and ethical values. Despite such an awareness, there has been little work towards producing practical methodologies that systematically incorporate values into the design process. Many designers struggle to find a balance between their own values, those of users and other stakeholders, and those of the surrounding culture. In this paper, we present the RAPUNSEL project as a case study of game design in a values-rich context and describe our efforts toward navigating the complexities this entails. Additionally, we present initial steps toward the development of a systematic methodology for discovery, analysis, and integration of values in technology design in the hope that others may both benefit from and build upon this work. Copyright 2005 ACM.

Research Area(s)

  • Gender and computing, Programming pedagogy, Social Issues, Values

Citation Format(s)

Values at play: Tradeoffs in socially-oriented game design. / Flanagan, Mary; Howe, Daniel C.; Nissenbaum, Helen.
CHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems. 2005. p. 751-760.

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with host publication)peer-review