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Using Virtual Reality to Enhance Learning in a Chinese Architectures Course: A Flipped Classroom Approach

  • Siu Wo Tarloff Im
  • , Pit Ho Patrio Chiu
  • , Chan Hung Shek
  • , Michelle Ng
  • , Lin Li

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Abstract

    This paper reports a flipped classroom strategy to encourage students to adopt self-learning and peer-learning pedagogies, by using virtual reality technologies to provide immersive environment for the learners. A course of General Education modules in the Arts and Humanities area was selected to design relevant teaching and learning activities. It has always been a challenge to plan activities that engage students from different colleges and departments to learn architectural terminologies. All students enrolled in this module were requested to accomplish VR group activities with assigned mini-tasks, and a questionnaire to assess their perceived learning experience. Also, feedbacks from the survey in open-ended questions of this cohort were collected and analysed qualitatively.
    Original languageEnglish
    Title of host publicationProceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)
    EditorsMark J. W. Lee, Sasha Nikolic, Montserrat Ros, Jun Shen, Leon C. U. Lei, Gary K. W. Wong, Neelakantam Venkatarayalu
    PublisherIEEE
    Pages624-629
    ISBN (Electronic)978-1-5386-6522-0
    DOIs
    Publication statusPublished - Dec 2018
    Event2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)
    - Novotel Wollongong Northbeach Hotel, Wollongong, Australia
    Duration: 4 Dec 20187 Dec 2018
    https://www.tale2018.org/

    Publication series

    NameIEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)
    PublisherIEEE
    ISSN (Electronic)2470-6698

    Conference

    Conference2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)
    PlaceAustralia
    CityWollongong
    Period4/12/187/12/18
    Internet address

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 4 - Quality Education
      SDG 4 Quality Education

    Research Keywords

    • technology-enhanced learning
    • virtual reality
    • Chinese architectures
    • flipped learning

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    • Outstanding Paper Award (IEEE TALE 2018)

      IM, T. (Recipient), CHIU, P. H. P. (Recipient), SHEK, C. H. (Recipient), NG, M. (Recipient) & LI, L. (Recipient), 4 Dec 2018

      Prize: RGC 64B - Prizes and awards

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