Abstract
This paper reports a flipped classroom strategy to encourage students to adopt self-learning and peer-learning pedagogies, by using virtual reality technologies to provide immersive environment for the learners. A course of General Education modules in the Arts and Humanities area was selected to design relevant teaching and learning activities. It has always been a challenge to plan activities that engage students from different colleges and departments to learn architectural terminologies. All students enrolled in this module were requested to accomplish VR group activities with assigned mini-tasks, and a questionnaire to assess their perceived learning experience. Also, feedbacks from the survey in open-ended questions of this cohort were collected and analysed qualitatively.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) |
| Editors | Mark J. W. Lee, Sasha Nikolic, Montserrat Ros, Jun Shen, Leon C. U. Lei, Gary K. W. Wong, Neelakantam Venkatarayalu |
| Publisher | IEEE |
| Pages | 624-629 |
| ISBN (Electronic) | 978-1-5386-6522-0 |
| DOIs | |
| Publication status | Published - Dec 2018 |
| Event | 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) - Novotel Wollongong Northbeach Hotel, Wollongong, Australia Duration: 4 Dec 2018 → 7 Dec 2018 https://www.tale2018.org/ |
Publication series
| Name | IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE) |
|---|---|
| Publisher | IEEE |
| ISSN (Electronic) | 2470-6698 |
Conference
| Conference | 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) |
|---|---|
| Place | Australia |
| City | Wollongong |
| Period | 4/12/18 → 7/12/18 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Research Keywords
- technology-enhanced learning
- virtual reality
- Chinese architectures
- flipped learning
Fingerprint
Dive into the research topics of 'Using Virtual Reality to Enhance Learning in a Chinese Architectures Course: A Flipped Classroom Approach'. Together they form a unique fingerprint.Prizes
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Outstanding Paper Award (IEEE TALE 2018)
IM, T. (Recipient), CHIU, P. H. P. (Recipient), SHEK, C. H. (Recipient), NG, M. (Recipient) & LI, L. (Recipient), 4 Dec 2018
Prize: RGC 64B - Prizes and awards
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