Using prototypes in early pervasive game development

Elina M. I. Ollila, Riku Suomela, Jussi Holopainen

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

18 Citations (Scopus)

Abstract

In this article we discuss various prototyping methods in early pervasive game development. The focus is on pervasive games that are played with mobile phones. Choosing the right prototyping method is crucial in achieving results that can be used for validating or developing further design ideas. In this article we give guidelines that help the selection process and give ideas on methods that can be used in different situations. We have play-tested pervasive game prototypes using agile software prototype development methods, forum prototypes, and guided paper prototyping methods. We give examples of five pervasive games where these kinds of prototyping methods are used. In concluding, we compare the results and discuss their benefits and disadvantages in the game development process, that is, when the methods should be used and what should be considered when using them. © 2008 ACM.
Original languageEnglish
Article number17
JournalComputers in Entertainment
Volume6
Issue number2
DOIs
Publication statusPublished - 1 Jul 2008
Externally publishedYes

Bibliographical note

Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].

Research Keywords

  • Agile software development
  • Game design
  • Mobile
  • Paper prototyping
  • Physical prototyping
  • Play testing
  • Preproduction
  • Rapid prototyping

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