Using affective trajectories to describe states of flow in interactive art

Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

20 Citations (Scopus)

Abstract

Interactive Art installations often integrate sophisticated interaction techniques with visual presentations contributing to a rich user experience. They also provide a privileged environment in which to study user experience by using the same sensing data that support interaction. In this paper, using the affective interface of an Augmented Reality Art installation, we introduce a framework relating real-time emotional data to phenomenological models of user experience, in particular the concept of Flow. We propose to analyse trajectories of affect in a continuous emotional space (Pleasure-Arousal- Dominance), to characterize user experience. Early experiments with several subjects interacting in pairs with the installation support this mapping on the basis of Flow questionnaires. This approach has potential implications for the analysis of user experience across Art and Entertainment applications. © ACM 2009.
Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
Pages165-172
DOIs
Publication statusPublished - 2009
Externally publishedYes
EventInternational Conference on Advances in Computer Entertainment Technology, ACE 2009 - Athens, Greece
Duration: 29 Oct 200931 Oct 2009

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology, ACE 2009
PlaceGreece
CityAthens
Period29/10/0931/10/09

Research Keywords

  • Affective art
  • Augmented reality
  • Emotion
  • Entertainment
  • New media

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