Unveiling viral marketing dynamics in online social networks: insights from China’s otome games and explainable predictive modeling

Syrios Siyao Li, Sufang Wang, Matthew Kwok On Lee*

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

9 Downloads (CityUHK Scholars)

Abstract

Purpose
The prominence of online social networks (OSNs) has made them ideal platforms for viral marketing. Otome games efficiently use OSNs for viral campaigns, making them a valuable case for studying viral marketing strategies. This study identified key elements of viral marketing posts to inform the operational strategies of commercial accounts.

Design/methodology/approach
This study analyzed China's sizable otome game market using operational behavioral data from the top five games, compiled into the OtomeVM dataset. Following the knowledge discovery in databases framework, this study identified key characteristics of the top 25% most viral posts and proposed the ViralGD model, a multimodal machine learning model for virality prediction. The model's decision logic was further interpreted through a global surrogate method to ensure transparency.

Findings
This study identified lottery mechanisms as significant predictors of post virality, with optimal performance observed for content combining short videos of 180 s or less and long-text descriptions of 175 characters or more. Commercial social media accounts often produced emotionally homogeneous content, with emotions having minimal impact on the viral spread of their posts.

Originality/value
This study is the first to apply large-scale real-world data and data mining to uncover overlooked patterns in viral marketing, offering theoretical insights into defining virality and refining campaign design. Practically, the iterative application of the ViralGD model uncovers high-impact features that boost content diffusion, effectively guiding operators in selecting optimal improvements. © Emerald Publishing Limited.
Original languageEnglish
Number of pages23
JournalInternet Research
Online published6 Nov 2025
DOIs
Publication statusOnline published - 6 Nov 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Research Keywords

  • Viral marketing
  • Niche markets
  • Otome game
  • Knowledge discovery in databases (KDD)
  • Multimodal machine learning

Publisher's Copyright Statement

  • COPYRIGHT TERMS OF DEPOSITED POSTPRINT FILE: © Emerald Publishing Limited. This AAM is provided for your own personal use only. It may not be used for resale, reprinting, systematic distribution, emailing, or for any other commercial purpose without the permission of the publisher. Li, S. S., Wang, S., & Lee, M. K. O. (2025). Unveiling viral marketing dynamics in online social networks: insights from China’s otome games and explainable predictive modeling. Internet Research. Advance online publication. https://doi.org/10.1108/INTR-09-2024-1365

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