Untangling gameplay : an account of experience, activity and materiality within computer game play
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 12 - Chapter in an edited book (Author)
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | The philosophy of computer games |
Editors | John Richard Sageng, Hallvard Fossheim, Tarjei Mandt Larsen |
Place of Publication | Dordrecht;London |
Publisher | Springer |
Pages | 57-76 |
ISBN (electronic) | 9789400742499, 9400742495 |
ISBN (print) | 9789400742482, 9400742487 |
Publication status | Published - Jun 2012 |
Publication series
Name | Philosophy of engineering and technology |
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Volume | 7 |
Link(s)
Abstract
In this chapter I discuss the notion of gameplay in the context of computer games. While the concept widely used within the discourses of game studies and game design, its definitions are less than satisfactory, often reducing the phenomenon to consequences of rules or interactivity. Assuming a premise from the colloquial use of the term as referring simultaneously to qualities of the player, the game artefact and the activity of play, I seek to establish a footing for the concept beyond its colloquial use. After inspecting the notion as a composite of the established terms game and play, I suggest that the description needs to be complemented with attention to the ways in which the both the activity and experience of gameplay are shaped by materiality. Trough an analysis informed by post-phenomenological philosophy of technology I establish the involved materiality as a game artefact. I describe how it is intertwined with the processual and subjective constituents of the phenomenon of gameplay, confirming the assumption that gameplay can be descibed as an ontological hybrid.
Research Area(s)
- Philosophy of technology, games, post-phenomenology, gameplay
Citation Format(s)
Untangling gameplay: an account of experience, activity and materiality within computer game play. / LEINO, Olli Tapio.
The philosophy of computer games. ed. / John Richard Sageng; Hallvard Fossheim; Tarjei Mandt Larsen. Dordrecht;London: Springer, 2012. p. 57-76 5 (Philosophy of engineering and technology; Vol. 7).
The philosophy of computer games. ed. / John Richard Sageng; Hallvard Fossheim; Tarjei Mandt Larsen. Dordrecht;London: Springer, 2012. p. 57-76 5 (Philosophy of engineering and technology; Vol. 7).
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 12 - Chapter in an edited book (Author)