Abstract
Online gaming has become one of the most popular forms of online leisure activity today. Massively multiplayer online game (MMOG), being highly persistent and immersive, is however often presented as being potentially dangerous of leading to problematic use. Despite a rising concern over this emerging societal challenge, the theoretical understanding of problematic use of MMOG is lacking in the information systems literature. Therefore, the objective of this study is to propose and empirically test a theory-guided model that explains the development of problematic use of MMOG. We built our research model on the hedonic management model of addictions, and explained the role of mood modification and deficient self-regulation in the development of problematic use of MMOG. We will validate the research model using longitudinal survey design and structural equation modeling approach. We believe that the current work presents significant implications to both research and practice.
| Original language | English |
|---|---|
| Title of host publication | ICIS 2014 Proceedings |
| Publisher | Association for Information Systems |
| Publication status | Published - Dec 2014 |
| Externally published | Yes |
| Event | 35th International Conference on Information Systems (ICIS 2014): Building a Better World Through Information Systems - Auckland, New Zealand Duration: 14 Dec 2014 → 17 Dec 2014 http://archives.aisconferences.org/icis2014/ http://icis2014.aisnet.org/ |
Conference
| Conference | 35th International Conference on Information Systems (ICIS 2014) |
|---|---|
| Abbreviated title | ICIS2014 |
| Place | New Zealand |
| City | Auckland |
| Period | 14/12/14 → 17/12/14 |
| Internet address |
Funding
The authors acknowledge with gratitude the generous support of the Hong Kong Baptist University for the project (SDF064) without which the timely production of the current publication would not have been feasible.
Research Keywords
- Deficient self-regulation
- Hedonic IS
- Massively multiplayer online game
- Mood modification
- Problematic use of IS/IT
- Technology addiction
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