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Understanding the antecedents of mobile game addiction: The roles of perceived visibility, perceived enjoyment and flow

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

With the rapid development of mobile games and the roaring growth of market size, mobile game addiction is becoming a public concern. Hence, understanding the reasons behind mobile game addiction is worthwhile. Based on previous studies and two salient features of mobile games (e.g., hedonic and sociality), a research model is developed to examine the antecedents of mobile game addiction. Our proposed model is tested using a survey from 234 mobile game users and the results confirm most of our hypotheses. Specifically, perceived visibility and perceived enjoyment are found to be positively associated with flow which in turn affects addiction. Besides the indirect effect of perceived visibility on addiction via flow, perceived visibility is found to have a direct effect on addiction too. The implications for theory and practice are also discussed.
Original languageEnglish
Title of host publicationPACIS 2015 Proceedings
PublisherAssociation for Information Systems
Publication statusPublished - Jul 2015
Externally publishedYes
Event19th Pacific Asia Conference on Information Systems (PACIS 2015) - Sands Expo and Convention Center, Marina Bay Sands, Singapore
Duration: 5 Jul 20159 Jul 2015
http://aisel.aisnet.org/pacis2015/index.3.html
http://pacis2015.comp.nus.edu.sg/
http://www.pacis-net.org/proceeding.php?paperyear=2015
http://pacis2015.comp.nus.edu.sg/pages/programschedule.pdf

Publication series

NamePacific Asia Conference on Information Systems, PACIS - Proceedings

Conference

Conference19th Pacific Asia Conference on Information Systems (PACIS 2015)
Abbreviated titlePACIS 2015
PlaceSingapore
CityMarina Bay Sands
Period5/07/159/07/15
Internet address

Research Keywords

  • Addiction
  • Flow
  • Mobile games
  • Perceived visibility

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