Trapped in the Ludo Mix : Kingdom Hearts and the Failed Bildungsroman
Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Publication status | Published - Aug 2019 |
Conference
Title | Digital Games Research Association 2019 Conference, DiGRA 2019 |
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Location | Ritsumeikan University |
Place | Japan |
City | Kyoto |
Period | 6 - 10 August 2019 |
Link(s)
Permanent Link | https://scholars.cityu.edu.hk/en/publications/publication(efb97e2d-563b-4157-9c3a-8a86aa54ef5a).html |
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Abstract
This paper is a critical analysis of the video game series Kingdom Hearts (Nomura). It will argue that although the series begins as a thoughtful bildungsroman, the repetition of key ontological elements entails different readings as the saga unfolds. In particular, it will contend that the mirroring of the worlds of the series, the relationships between the three main protagonists of each game, and the failed climaxes they experience, provokes a reading where the tale of growing up from the first game becomes a reflection of modern society’s repetitive modes of production and reproduction.
Research Area(s)
- Game studies
Bibliographic Note
Information for this record is supplemented by the author(s) concerned.
Citation Format(s)
Trapped in the Ludo Mix: Kingdom Hearts and the Failed Bildungsroman. / Horn, Benjamin James Marshall.
2019. Paper presented at Digital Games Research Association 2019 Conference, DiGRA 2019, Kyoto, Japan.
2019. Paper presented at Digital Games Research Association 2019 Conference, DiGRA 2019, Kyoto, Japan.
Research output: Conference Papers › RGC 32 - Refereed conference paper (without host publication) › peer-review