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Transferability of Spatial Maps: Augmented Versus Virtual Reality Training

  • Nicko R. Caluya*
  • , Alexander Plopski
  • , Jayzon F. Ty
  • , Christian Sandor
  • , Takafumi Taketomi
  • , Hirokazu Kato
  • *Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Work space simulations help trainees acquire skills necessary to perform their tasks efficiently without disrupting the workflow, forgetting important steps during a procedure, or the location of important information. This training can be conducted in Augmented and Virtual Reality (AR, VR) to enhance its effectiveness and speed. When the skills are transferred to the actual application, it is referred to as positive training transfer. However, thus far, it is unclear which training, AR or VR, achieves better results in terms of positive training transfer. We compare the effectiveness of AR and VR for spatial memory training in a control-room scenario, where users have to memorize the location of buttons and information displays in their surroundings. We conducted a within-subject study with 16 participants and evaluated the impact the training had on short-Term and long-Term memory. Results of our study show that VR outperformed AR when tested in the same medium after the training. In a memory transfer test conducted two days later AR outperformed VR. Our findings have implications on the design of future training scenarios and applications.
Original languageEnglish
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces
Subtitle of host publicationProceedings
EditorsKiyoshi Kiyokawa, Frank Steinicke, Bruce Thomas, Greg Welch
PublisherIEEE
Pages387-393
ISBN (Electronic)9781538633656
ISBN (Print)9781538633663
DOIs
Publication statusPublished - Mar 2018
Externally publishedYes
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018) - Reutlingen, Germany
Duration: 18 Mar 201822 Mar 2018

Publication series

NameIEEE Conference on Virtual Reality and 3D User Interfaces, VR - Proceedings

Conference

Conference25th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2018)
Abbreviated titleIEEE VR 2018
PlaceGermany
CityReutlingen
Period18/03/1822/03/18

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Research Keywords

  • and virtual realities
  • augmented
  • Evaluation/methodology
  • H.5.1-Information Interfaces and Presentation: Multimedia Information Systems-Artificial
  • H.5.2-Information Interfaces and Presentation: Multimedia Information Systems-Ergonomics
  • Theory and methods

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