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Tracking humans in mutual occlusion based on game theory

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Abstract

    Tracking humans in video is a challenge because of data association and mutual occlusion problems. This paper presents a Gaussian mixture probability hypothesis density-based visual tracking system with game-theoretical occlusion handling. First, a two-step occlusion reasoning algorithm is proposed to determine the occlusion region. Then, an improved spatial color appearance with interferences by other targets within the occlusion region is modeled. Finally, an n-person, non-zero-sum, non-cooperative game is constructed to bridge the joint measurements estimation and the game. The individual measurements within the occlusion region are regarded as the players in the constructed game competing for maximum utilities using certain strategies. The Nash equilibrium of the game is the optimal estimations of the locations of the players within the occlusion region. Experiments conducted on publicly available videos demonstrate the good performance of the proposed occlusion handling algorithm. © 2013 IEEE.
    Original languageEnglish
    Title of host publication2013 IEEE International Conference on Information and Automation, ICIA 2013
    Pages156-161
    DOIs
    Publication statusPublished - 2013
    Event2013 IEEE International Conference on Information and Automation, ICIA 2013 - Yinchuan, China
    Duration: 26 Aug 201328 Aug 2013

    Conference

    Conference2013 IEEE International Conference on Information and Automation, ICIA 2013
    PlaceChina
    CityYinchuan
    Period26/08/1328/08/13

    Research Keywords

    • Appearance model
    • Game theory
    • Human tracking
    • Mutual occlusion handling
    • Nash equilibrium

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