Projects per year
Abstract
This paper proposes an efficient 3D avatar coding framework that leverages compact human priors and canonical-to-target transformation to enable high-quality 3D human avatar video compression at ultra-low bit rates. The framework begins by training a canonical Gaussian avatar using articulated splatting in a network-free manner, which serves as the foundation for avatar appearance modeling. Simultaneously, a human-prior template is employed to capture temporal body movements through compact parametric representations. This decomposition of appearance and temporal evolution minimizes redundancy, enabling efficient compression: the canonical avatar is shared across the sequence, requiring compression only once, while the temporal parameters, consisting of just 94 parameters per frame, are transmitted with minimal bit-rate. For each frame, the target human avatar is generated by deforming canonical avatar via Linear Blend Skinning transformation, facilitating temporalcoherent video reconstruction and novel view synthesis. Experimental results demonstrate that the proposed method significantly outperforms conventional 2D/3D codecs and existing learnable dynamic 3D Gaussian splatting compression method in terms of rate-distortion performance on mainstream multi-view human video datasets, paving the way for seamless immersive multimedia experiences in meta-verse applications. © 2026 IEEE.
| Original language | English |
|---|---|
| Title of host publication | 2026 Data Compression Conference (DCC) |
| Pages | 153-162 |
| Number of pages | 10 |
| ISBN (Electronic) | 979-8-3315-8261-6 |
| DOIs | |
| Publication status | Published - 2026 |
| Event | 2026 Data Compression Conference - Snowbird, UT Duration: 24 Mar 2026 → 27 Mar 2026 https://www.eventbrite.com/e/2026-data-compression-conference-registration-1755288949499?aff=oddtdtcreator |
Conference
| Conference | 2026 Data Compression Conference |
|---|---|
| Period | 24/03/26 → 27/03/26 |
| Internet address |
Bibliographical note
Information for this record is supplemented by the author(s) concerned.Funding
The research was partially supported by the RGC General Research Fund 11200323, NSFCRGC JRS Project N CityU19824, and Hong Kong Innovation and Technology Fund GHP04421SZ, and PRP03624FX.
Research Keywords
- Avatars
- Modeling
- Printing
- Videos
- Equations
- Rendering (computer graphics)
- Conferences
- Computer vision
- Computers
- Shape
- video coding
- gaussian splatting
- human avatar
RGC Funding Information
- RGC-funded
Fingerprint
Dive into the research topics of 'Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Framework'. Together they form a unique fingerprint.Projects
- 3 Active
-
ITF: Perceptual Optimization of End-to-end Video Codec
WANG, S. (Principal Investigator / Project Coordinator)
1/05/25 → …
Project: Research
-
GRF: Semantic Visual Data Compression for Vehicular Communications in Intelligent Driving Systems
WANG, S. (Principal Investigator / Project Coordinator) & WU, D. (Co-Investigator)
1/01/24 → …
Project: Research
-
ITF: Compression, Transmission and National Standardization for Ultra-high-definition VR Videos
WANG, S. (Principal Investigator / Project Coordinator), CHEN, B. (Co-Investigator), KWONG, T. W. S. (Co-Investigator) & ZHU, L. (Co-Investigator)
1/07/23 → …
Project: Research
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver