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Towards an Ethical Game Design Solution to Loot Boxes: a Commentary on King and Delfabbro

  • Leon Y. Xiao*
  • , Laura L. Henderson
  • *Corresponding author for this work

Research output: Journal Publications and ReviewsComment/debate

Abstract

King and Delfabbro (2019b) proposed the adoption of social responsibility measures to combat predatory monetisation in video games, such as loot boxes. This paper rectifies a game example mistakenly used by King and Delfabbro and provides further game examples to illustrate, critique and extend the proposed measures. This paper argues that the proposed measures are unlikely to be widely adopted by the video game industry, given the industry’s economic interests in the continued unhindered implementation of predatory monetisation, their preference for continued ‘self-regulation’ and their past resistance against potential regulation. With reference to South Korean law, this paper explores the possibility of codifying and enforcing the proposed measures as law and argues that overly paternalistic regulations are insensible and impractical. This paper recommends the use of regulatory nudging to encourage video game companies through incentives, such as discretionary grants and tax relief schemes, to adopt the proposed social responsibility measures and develop towards an ethical game design framework. © The Author(s) 2019.
Original languageEnglish
Pages (from-to)177-192
JournalInternational Journal of Mental Health and Addiction
Volume19
Issue number1
Online published18 Dec 2019
DOIs
Publication statusPublished - Feb 2021
Externally publishedYes

Research Keywords

  • Addictive game design
  • Ethical game design
  • Loot boxes
  • Microtransactions
  • Predatory monetisation
  • Video game regulation

Policy Impact

  • Cited in Policy Documents

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