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Toward guidelines for designing handheld augmented reality in learning support

  • Marc Ericson C. SANTOS*
  • , Takafumi TAKETOMI
  • , Goshiro YAMAMOTO
  • , Ma. Mercedes T. RODRIGO
  • , Christian SANDOR
  • , Hirokazu KATO
  • *Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

Developing systems using emerging technology such as augmented reality is difficult because there are limited guidelines to inform developers during the design process. In particular, there are no established guidelines for learning support systems based on handheld augmented reality. To gather such design guidelines, we first summarize existing guidelines for handheld augmented reality in other fields of application. We then provide our synthesis of these guidelines into five design guidelines. We share our own experience of how we observed these guidelines in developing FlipPin -A handheld augmented reality system for learning new vocabulary. We then propose an additional guideline based on our experience.
Original languageEnglish
Title of host publicationProceedings of the 23rd International Conference on Computers in Education
EditorsH. Ogata
PublisherAsia-Pacific Society for Computers in Education
Pages723-728
ISBN (Print)9784990801472
Publication statusPublished - Nov 2015
Externally publishedYes
Event23rd International Conference on Computers in Education (ICCE 2015) - Hangzhou, China
Duration: 30 Nov 20154 Dec 2015
http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=43654

Publication series

NameWorkshop Proceedings of the ... International Conference on Computers in Education, ICCE

Conference

Conference23rd International Conference on Computers in Education (ICCE 2015)
PlaceChina
CityHangzhou
Period30/11/154/12/15
Internet address

Research Keywords

  • Design guidelines
  • Handheld augmented reality
  • Learning support
  • Mobile devices

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