Abstract
Developing systems using emerging technology such as augmented reality is difficult because there are limited guidelines to inform developers during the design process. In particular, there are no established guidelines for learning support systems based on handheld augmented reality. To gather such design guidelines, we first summarize existing guidelines for handheld augmented reality in other fields of application. We then provide our synthesis of these guidelines into five design guidelines. We share our own experience of how we observed these guidelines in developing FlipPin -A handheld augmented reality system for learning new vocabulary. We then propose an additional guideline based on our experience.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 23rd International Conference on Computers in Education |
| Editors | H. Ogata |
| Publisher | Asia-Pacific Society for Computers in Education |
| Pages | 723-728 |
| ISBN (Print) | 9784990801472 |
| Publication status | Published - Nov 2015 |
| Externally published | Yes |
| Event | 23rd International Conference on Computers in Education (ICCE 2015) - Hangzhou, China Duration: 30 Nov 2015 → 4 Dec 2015 http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=43654 |
Publication series
| Name | Workshop Proceedings of the ... International Conference on Computers in Education, ICCE |
|---|
Conference
| Conference | 23rd International Conference on Computers in Education (ICCE 2015) |
|---|---|
| Place | China |
| City | Hangzhou |
| Period | 30/11/15 → 4/12/15 |
| Internet address |
Research Keywords
- Design guidelines
- Handheld augmented reality
- Learning support
- Mobile devices
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