ThermAirGlove : A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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Author(s)

Related Research Unit(s)

Detail(s)

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
PublisherInstitute of Electrical and Electronics Engineers, Inc.
Pages248-257
Number of pages10
ISBN (electronic)9781728156088
ISBN (print)9781728156095
Publication statusPublished - Mar 2020

Publication series

NameProceedings - IEEE Conference on Virtual Reality and 3D User Interfaces, VR
ISSN (Print)2642-5246
ISSN (electronic)2642-5254

Conference

Title27th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2020)
PlaceUnited States
CityAtlanta
Period22 - 26 March 2020

Abstract

We present ThermAirGlove (TAGlove), a pneumatic glove which provides thermal feedback for users, to support the haptic experience of grabbing objects of different temperatures and materials in virtual reality (VR). The system consists of a glove with five inflatable airbags on the fingers and the palm, two temperature chambers (one hot and one cold), and the closed-loop pneumatic thermal control system. Our technical experiments showed that the highest temperature changing speed of TAGlove system was 2.75◦C/s for cooling, and the pneumatic-control mechanism could generate the thermal cues of different materials (e.g., foam, glass, copper, etc.). The user-perception experiments showed that the TAGlove system could provide five distinct levels of thermal sensation (ranging from very cool to very warm). The user-perception experiments also showed that the TAGlove could support users’ material identification among foam, glass, and copper with the average accuracy of 87.2%, with no significant difference compared to perceiving the real physical objects. The user studies on VR experience showed that using TAGlove in immersive VR could significantly improve users’ experience of presence compared to the situations without any temperature or material simulation

Research Area(s)

  • Human-centered computing—Virtual reality, Humancentered computing—Haptic devices, MATERIAL DISCRIMINATION, FEEDBACK, CUES

Bibliographic Note

Research Unit(s) information for this publication is provided by the author(s) concerned.

Citation Format(s)

ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality. / Cai, Shaoyu; Ke, Pingchuan; Narumi, Takuji et al.
Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). Institute of Electrical and Electronics Engineers, Inc., 2020. p. 248-257 9089505 (Proceedings - IEEE Conference on Virtual Reality and 3D User Interfaces, VR).

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review