The unexpected comfort of wearing headphones: Emotional and cognitive effects of headphone use when playing a bloody video game

Karyn Riddle*, Zhen Di, Sunghak Kim, Eunyoung Myung, Swee Kiat Tay, Fangxin Xu

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

3 Citations (Scopus)

Abstract

This study tests the theory of vivid media violence, exploring whether the presence of blood in a violent game and the use of headphones impacts emotions (frustration, fear, anxiety) and the level of cognitive elaboration. Results of an experiment suggest participants felt stronger negative emotions when playing a bloody game with headphones off. When the video game was not bloody, headphones did not affect emotions. In addition, frustration was related to cognitive elaboration whereas fear and anxiety were not. Implications for research exploring discrete emotions, as well as the intersection between auditory and visual features in video games, are discussed. © 2016 Elsevier B.V. All rights reserved.
Original languageEnglish
Pages (from-to)43-52
JournalEntertainment Computing
Volume19
Online published2 Nov 2016
DOIs
Publication statusPublished - Mar 2017

Bibliographical note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Research Keywords

  • Blood
  • Emotions
  • Headphones
  • Video games
  • Vividness

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