Abstract
In this talk I address the technological specificity of computer games as an artistic medium and its implications to experience and interpretation in computer game play. Describing similarities and differences, I will situate computer games on the art-historical trajectory of interactive art, and discuss them as played both in first person, and, by other people as ‘performances’. I will identify failure as the origin of significance as a characteristic of computer game form, and discuss how this feature sets computer games — or “playable art(ifacts)” — apart from interactive art. Discussing the avenues this explanation opens up for hermeneutics and criticism of ‘art games’, I arrive at the notion of the ‘tragedy of art games’.
| Original language | English |
|---|---|
| Publication status | Published - Oct 2019 |
| Event | 13th International Conference on the Philosophy of Computer Games, PCG2019: The Aesthetics of Computer Games - Saint Petersburg State University, St. Petersburg, Russian Federation Duration: 21 Oct 2019 → 25 Oct 2019 http://gameconference.mediaphilosophy.ru/pcg2019.html http://gameconference.mediaphilosophy.ru/programme.html |
Conference
| Conference | 13th International Conference on the Philosophy of Computer Games, PCG2019 |
|---|---|
| Abbreviated title | PCG2019 |
| Place | Russian Federation |
| City | St. Petersburg |
| Period | 21/10/19 → 25/10/19 |
| Internet address |
Fingerprint
Dive into the research topics of 'The tragedy of art games'. Together they form a unique fingerprint.Research output
- 1 RGC 32 - Refereed conference paper (with host publication)
-
The Tragedy of the Art Game
Leino, O. T., 15 Sept 2020, DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere. DiGRAResearch output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Projects
- 2 Finished
-
GRF: From Game Arcades to eSports Arenas: Understanding the Cultures of Competitive Computer Gaming in Hong Kong
LEINO, O. T. (Principal Investigator / Project Coordinator), KOW, Y. M. (Co-Investigator) & MOERING, S. M. (Co-Investigator)
1/01/19 → 30/12/21
Project: Research
-
GRF: All Play and No Work? The Ideas and Realities of Gamification
LEINO, O. T. (Principal Investigator / Project Coordinator), AARSETH, E. (Co-Investigator) & MOERING, S. M. (Co-Investigator)
1/01/18 → 23/12/20
Project: Research
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver