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The tragedy of art games

Research output: Conference PapersRGC 31B - Invited conference paper (non-refereed items)Yes

Abstract

In this talk I address the technological specificity of computer games as an artistic medium and its implications to experience and interpretation in computer game play. Describing similarities and differences, I will situate computer games on the art-historical trajectory of interactive art, and discuss them as played both in first person, and, by other people as ‘performances’. I will identify failure as the origin of significance as a characteristic of computer game form, and discuss how this feature sets computer games — or “playable art(ifacts)” — apart from interactive art. Discussing the avenues this explanation opens up for hermeneutics and criticism of ‘art games’, I arrive at the notion of the ‘tragedy of art games’.
Original languageEnglish
Publication statusPublished - Oct 2019
Event13th International Conference on the Philosophy of Computer Games, PCG2019: The Aesthetics of Computer Games - Saint Petersburg State University, St. Petersburg, Russian Federation
Duration: 21 Oct 201925 Oct 2019
http://gameconference.mediaphilosophy.ru/pcg2019.html
http://gameconference.mediaphilosophy.ru/programme.html

Conference

Conference13th International Conference on the Philosophy of Computer Games, PCG2019
Abbreviated titlePCG2019
PlaceRussian Federation
CitySt. Petersburg
Period21/10/1925/10/19
Internet address

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  • The Tragedy of the Art Game

    Leino, O. T., 15 Sept 2020, DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere. DiGRA

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

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