The tragedy of art games
Research output: Conference Papers (RGC: 31A, 31B, 32, 33) › 31B_Invited conference paper (non-refereed items)
Related Research Unit(s)
|Publication status||Published - Oct 2019|
|Title||13th International Conference on the Philosophy of Computer Games, PCG2019|
|Location||Saint Petersburg State University|
|Period||21 - 25 October 2019|
In this talk I address the technological specificity of computer games as an artistic medium and its implications to experience and interpretation in computer game play. Describing similarities and differences, I will situate computer games on the art-historical trajectory of interactive art, and discuss them as played both in first person, and, by other people as ‘performances’. I will identify failure as the origin of significance as a characteristic of computer game form, and discuss how this feature sets computer games — or “playable art(ifacts)” — apart from interactive art. Discussing the avenues this explanation opens up for hermeneutics and criticism of ‘art games’, I arrive at the notion of the ‘tragedy of art games’.