The tragedy of art games

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)31B_Invited conference paper (non-refereed items)

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Detail(s)

Original languageEnglish
Publication statusPublished - Oct 2019

Conference

Title13th International Conference on the Philosophy of Computer Games, PCG2019
LocationSaint Petersburg State University
PlaceRussian Federation
CitySt. Petersburg
Period21 - 25 October 2019

Abstract

In this talk I address the technological specificity of computer games as an artistic medium and its implications to experience and interpretation in computer game play. Describing similarities and differences, I will situate computer games on the art-historical trajectory of interactive art, and discuss them as played both in first person, and, by other people as ‘performances’. I will identify failure as the origin of significance as a characteristic of computer game form, and discuss how this feature sets computer games — or “playable art(ifacts)” — apart from interactive art. Discussing the avenues this explanation opens up for hermeneutics and criticism of ‘art games’, I arrive at the notion of the ‘tragedy of art games’.

Citation Format(s)

The tragedy of art games. / Leino, Olli.

2019. 13th International Conference on the Philosophy of Computer Games, PCG2019, St. Petersburg, Russian Federation.

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)31B_Invited conference paper (non-refereed items)