Abstract
We often see people playing in VR and tell ourselves, what a great time they’re having! They are unaware of the real world, shielded from what this world is like for that moment in time. What people do in VR has its own internal consistency that makes sense for the environment they are in, but which we the outside observer is blind to, but rather scratch our head trying to figure out what they are up to. We create stories based on the idea that someone has her own story in her own world.
To play with perception of audiences observing players in their own worlds, we perform a dance in VR that subverts what audience expectations are, showing them at its conclusion a creation that debunks what a performance ought to do, but rather an unexpected product of the creative process.
RAY LC and Mizuho Kappa present “The Skin of Our Sheath,” a dance performance in VR about the unexpected and misunderstood nature of human-created digital environments.
To play with perception of audiences observing players in their own worlds, we perform a dance in VR that subverts what audience expectations are, showing them at its conclusion a creation that debunks what a performance ought to do, but rather an unexpected product of the creative process.
RAY LC and Mizuho Kappa present “The Skin of Our Sheath,” a dance performance in VR about the unexpected and misunderstood nature of human-created digital environments.
| Original language | English |
|---|---|
| Publisher | New Museum of Networked Art |
| Publication status | Published - 20 Nov 2020 |
| Event | New Museum: Edgecut - Duration: 20 Nov 2020 → … |
Bibliographical note
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