TY - GEN
T1 - The Playful Experiences (PLEX) framework as a guide for expert evaluation
AU - Lucero, Andrés
AU - Holopainen, Jussi
AU - Ollila, Elina
AU - Suomela, Riku
AU - Karapanos, Evangelos
N1 - Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].
PY - 2013
Y1 - 2013
N2 - The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previous theoretical work on pleasurable experiences, game experiences, emotions, elements of play, and reasons why people play. While the framework has been successfully employed in design-related activities, its potential as an evaluation tool has not yet been studied. In this paper, we apply the PLEX framework in the evaluation of two game prototypes that explored novel physical interactions between mobile devices using Near-Field Communication, by means of three separate studies. Our results suggest that the PLEX framework provides anchor points for evaluators to reflect during heuristic evaluations. More broadly, the framework categories can be used as a checklist to assess different attributes of playfulness of a product or service. © 2013 ACM.
AB - The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previous theoretical work on pleasurable experiences, game experiences, emotions, elements of play, and reasons why people play. While the framework has been successfully employed in design-related activities, its potential as an evaluation tool has not yet been studied. In this paper, we apply the PLEX framework in the evaluation of two game prototypes that explored novel physical interactions between mobile devices using Near-Field Communication, by means of three separate studies. Our results suggest that the PLEX framework provides anchor points for evaluators to reflect during heuristic evaluations. More broadly, the framework categories can be used as a checklist to assess different attributes of playfulness of a product or service. © 2013 ACM.
KW - evaluation methods
KW - heuristic evaluation
KW - playfulness
UR - https://www.scopus.com/pages/publications/84887363612
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-84887363612&origin=recordpage
U2 - 10.1145/2513506.2513530
DO - 10.1145/2513506.2513530
M3 - RGC 32 - Refereed conference paper (with host publication)
SN - 9781450321921
T3 - Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces, DPPI 2013
SP - 221
EP - 230
BT - Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces, DPPI 2013
PB - Association for Computing Machinery
T2 - 6th International Conference on Designing Pleasurable Products and Interfaces, DPPI 2013
Y2 - 3 September 2013 through 5 September 2013
ER -