The Impact of COVID-19 on Online Games: Machine Learning and Difference-in-Difference

Shuangyan Wu, Haoran Hu, Yufan Zheng, Qiaoling Zhen, Shuntao Zhang, Choujun Zhan*

*Corresponding author for this work

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

1 Citation (Scopus)

Abstract

By intervening in people’s behavior, governments in several nations have established a variety of strategies to slow down the spread of COVID-19 pandemic. At the same time, it has a different impact on everyone. Data from the Steam platform online games between January 2018 and February 2021 was used for this project’s analysis. Through the difference-in-difference model in Synthetic Control Methods to quantify and analyze, crucial positive effect on Steam’s online players during COVID-19 and the increase of the number of online players and the released games of the platform in 2020 had been found. The machine learning prediction model was created using the daily totals of the online gaming players of the most popular games on the site. The Ridge regression, whose R squared reached 0.805, had been demonstrated by the experimental results that it got the best performance. Simultaneously, this work found the features of the COVID-19 pandemic and the features of the human mobility, which helps to build a great majority of the predictive models. © Springer Nature Singapore Pte Ltd. 2022
Original languageEnglish
Title of host publicationComputer Supported Cooperative Work and Social Computing
Subtitle of host publication16th CCF Conference, ChineseCSCW 2021: Revised Selected Papers
EditorsYuqing Sun, Tun Lu, Buqing Cao, Hongfei Fan, Dongning Liu, Bowen Du, Liping Gao
PublisherSpringer Singapore
Pages458-470
Number of pages13
VolumePart II
ISBN (Electronic)9789811945496
ISBN (Print)9789811945489
DOIs
Publication statusPublished - 2022
Externally publishedYes
Event16th CCF Conference on Computer Supported Cooperative Work and Social Computing (ChineseCSCW 2021): Human-Centered Collaborative Intelligence - Xiangtan, China
Duration: 26 Nov 202128 Nov 2021

Publication series

NameCommunications in Computer and Information Science
Volume1492
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference16th CCF Conference on Computer Supported Cooperative Work and Social Computing (ChineseCSCW 2021)
PlaceChina
CityXiangtan
Period26/11/2128/11/21

Research Keywords

  • COVID-19
  • Difference-in-difference
  • Machine learning
  • Online game
  • Steam platform

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