The golden guardian : Multi-sensory immersive gaming through multi-sensory spatial cues
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | SA '17 : SIGGRAPH Asia 2017 VR Showcase |
Publisher | Association for Computing Machinery (ACM) |
ISBN (print) | 9781450354080 |
Publication status | Published - 27 Nov 2017 |
Conference
Title | 10th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2017) |
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Location | Bangkok International Trade & Exhibition Centre (BITEC) |
Place | Thailand |
City | Bangkok |
Period | 27 - 30 November 2017 |
Link(s)
Abstract
We present The Golden Guardian, a Virtual Reality (VR) game using multiple senses for spatial cue for creating an immersive game experience. We implemented visual feedback, audio feedback, and haptic feedback that delivering different cues in different situations in the virtual world.
Research Area(s)
- Haptic feedback, Multi-sensory spatial cue, Virtual Reality
Bibliographic Note
Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).
Citation Format(s)
The golden guardian: Multi-sensory immersive gaming through multi-sensory spatial cues. / Chen, Taizhou; Liu, Junyu; Zhu, Kening et al.
SA '17 : SIGGRAPH Asia 2017 VR Showcase. Association for Computing Machinery (ACM), 2017. 12.
SA '17 : SIGGRAPH Asia 2017 VR Showcase. Association for Computing Machinery (ACM), 2017. 12.
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review