The golden guardian : Multi-sensory immersive gaming through multi-sensory spatial cues

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review

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Related Research Unit(s)

Detail(s)

Original languageEnglish
Title of host publicationSA '17 : SIGGRAPH Asia 2017 VR Showcase
PublisherACM
ISBN (Print)9781450354080
Publication statusPublished - 27 Nov 2017

Conference

Title10th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2017)
LocationBangkok International Trade & Exhibition Centre (BITEC)
PlaceThailand
CityBangkok
Period27 - 30 November 2017

Abstract

We present The Golden Guardian, a Virtual Reality (VR) game using multiple senses for spatial cue for creating an immersive game experience. We implemented visual feedback, audio feedback, and haptic feedback that delivering different cues in different situations in the virtual world.

Research Area(s)

  • Haptic feedback, Multi-sensory spatial cue, Virtual Reality

Bibliographic Note

Full text of this publication does not contain sufficient affiliation information. With consent from the author(s) concerned, the Research Unit(s) information for this record is based on the existing academic department affiliation of the author(s).

Citation Format(s)

The golden guardian : Multi-sensory immersive gaming through multi-sensory spatial cues. / Chen, Taizhou; Liu, Junyu; Zhu, Kening; Waliczky, Tamas.

SA '17 : SIGGRAPH Asia 2017 VR Showcase. ACM, 2017. 12.

Research output: Chapters, Conference Papers, Creative and Literary Works (RGC: 12, 32, 41, 45)32_Refereed conference paper (with ISBN/ISSN)Not applicablepeer-review