Temporal vectorized visibility for direct illumination of animated models

Zhenni Wang, Tze Yui Ho, Yi Xiao*, Chi Sing Leung

*Corresponding author for this work

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

68 Downloads (CityUHK Scholars)

Abstract

Direct illumination rendering is an important technique in computer graphics. Precomputed radiance transfer algorithms can provide high quality rendering results in real time, but they can only support rigid models. On the other hand, ray tracing algorithms are flexible and can gracefully handle animated models. With NVIDIA RTX and the AI denoiser, we can use ray tracing algorithms to render visually appealing results in real time. Visually appealing though, they can deviate from the actual one considerably. We propose a visibility-boundary edge oriented infinite triangle bounding volume hierarchy (BVH) traversal algorithm to dynamically generate visibility in vector form. Our algorithm utilizes the properties of visibility-boundary edges and infinite triangle BVH traversal to maximize the efficiency of the vector form visibility generation. A novel data structure, temporal vectorized visibility, is proposed, which allows visibility in vector form to be shared across time and further increases the generation efficiency. Our algorithm can efficiently render close-to-reference direct illumination results. With the similar processing time, it provides a visual quality improvement around 10 dB in terms of peak signal-to-noise ratio (PSNR) w.r.t. the ray tracing algorithm reservoir-based spatiotemporal importance resampling (ReSTIR). (Figure presented.) © The Author(s) 2024.

Original languageEnglish
Pages (from-to)1045–1062
Number of pages18
JournalComputational Visual Media
Volume10
Issue number6
Online published29 May 2024
DOIs
Publication statusPublished - Dec 2024

Funding

This work was partially supported by the Innovation and Technology Fund from the Innovation and Technology Commission of the Hong Kong Special Administrative Region (Fund Number ITS/065/21).

Research Keywords

  • line sampling
  • ray tracing
  • visibility
  • visibility-boundary edge

Publisher's Copyright Statement

  • This full text is made available under CC-BY 4.0. https://creativecommons.org/licenses/by/4.0/

Fingerprint

Dive into the research topics of 'Temporal vectorized visibility for direct illumination of animated models'. Together they form a unique fingerprint.

Cite this