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Abstract
Direct illumination rendering is an important technique in computer graphics. Precomputed radiance transfer algorithms can provide high quality rendering results in real time, but they can only support rigid models. On the other hand, ray tracing algorithms are flexible and can gracefully handle animated models. With NVIDIA RTX and the AI denoiser, we can use ray tracing algorithms to render visually appealing results in real time. Visually appealing though, they can deviate from the actual one considerably. We propose a visibility-boundary edge oriented infinite triangle bounding volume hierarchy (BVH) traversal algorithm to dynamically generate visibility in vector form. Our algorithm utilizes the properties of visibility-boundary edges and infinite triangle BVH traversal to maximize the efficiency of the vector form visibility generation. A novel data structure, temporal vectorized visibility, is proposed, which allows visibility in vector form to be shared across time and further increases the generation efficiency. Our algorithm can efficiently render close-to-reference direct illumination results. With the similar processing time, it provides a visual quality improvement around 10 dB in terms of peak signal-to-noise ratio (PSNR) w.r.t. the ray tracing algorithm reservoir-based spatiotemporal importance resampling (ReSTIR). (Figure presented.) © The Author(s) 2024.
Original language | English |
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Pages (from-to) | 1045–1062 |
Number of pages | 18 |
Journal | Computational Visual Media |
Volume | 10 |
Issue number | 6 |
Online published | 29 May 2024 |
DOIs | |
Publication status | Published - Dec 2024 |
Funding
This work was partially supported by the Innovation and Technology Fund from the Innovation and Technology Commission of the Hong Kong Special Administrative Region (Fund Number ITS/065/21).
Research Keywords
- line sampling
- ray tracing
- visibility
- visibility-boundary edge
Publisher's Copyright Statement
- This full text is made available under CC-BY 4.0. https://creativecommons.org/licenses/by/4.0/
Fingerprint
Dive into the research topics of 'Temporal vectorized visibility for direct illumination of animated models'. Together they form a unique fingerprint.Projects
- 1 Finished
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ITF: Global Illumination for Mobile Devices
LEUNG, C. S. A. (Principal Investigator / Project Coordinator)
17/10/22 → 16/10/24
Project: Research