Abstract
This paper examines temporal agency in video games, referred to as the player's ability to manipulate time within the game world, to make decisions, and to observe their consequences. Building on existing scholarship about ludic agency and ludic temporality, this paper utilizes analytical formalism to examine how games with time manipulation, particularly those with recursive temporal mechanics, shape gameplay experience. The analysis identifies four key forms of Timeplay (gameplay with time): Adaptive, Strategic, Ethical, and Reflective, each emphasizing a unique aspect of the player's relationship with time. By analyzing selected games, this paper demonstrates how each form of Timeplay provides players with distinctive forms of temporal agency, deepening our insights into the interplay between time, choice, and the gameplay experience. This paper offers a framework for understanding and analyzing the multifaceted ways players engage with time in video games, expanding the existing analyses of ludic temporality and broadening our understanding of ludic agency. © 2025 Authors & Digital Games Research Association DiGRA.
| Original language | English |
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| Title of host publication | Conference Proceedings of DiGRA 2025 |
| Subtitle of host publication | Games at the Crossroads |
| Publisher | Digital Games Research Association (DiGRA) |
| DOIs | |
| Publication status | Presented - 1 Jul 2025 |
| Event | Digital Games Research Association 2025 conference - Game Engine Cultures workshop (DiGRA 2025) - University of Malta, Valletta, Malta Duration: 30 Jun 2025 → 4 Jul 2025 https://digraconference2025.org/ |
Conference
| Conference | Digital Games Research Association 2025 conference - Game Engine Cultures workshop (DiGRA 2025) |
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| Abbreviated title | DiGRA2025 |
| Place | Malta |
| City | Valletta |
| Period | 30/06/25 → 4/07/25 |
| Internet address |
Bibliographical note
Research Unit(s) information for this publication is provided by the author(s) concerned.Research Keywords
- temporal agency
- ludic agency
- game time
- time manipulation
- time loop
- replay