Temporal Agency and Timeplay in Video Games

Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

Abstract

This paper examines temporal agency in video games, referred to as the player's ability to manipulate time within the game world, to make decisions, and to observe their consequences. Building on existing scholarship about ludic agency and ludic temporality, this paper utilizes analytical formalism to examine how games with time manipulation, particularly those with recursive temporal mechanics, shape gameplay experience. The analysis identifies four key forms of Timeplay (gameplay with time): Adaptive, Strategic, Ethical, and Reflective, each emphasizing a unique aspect of the player's relationship with time. By analyzing selected games, this paper demonstrates how each form of Timeplay provides players with distinctive forms of temporal agency, deepening our insights into the interplay between time, choice, and the gameplay experience. This paper offers a framework for understanding and analyzing the multifaceted ways players engage with time in video games, expanding the existing analyses of ludic temporality and broadening our understanding of ludic agency. © 2025 Authors & Digital Games Research Association DiGRA.
Original languageEnglish
Title of host publicationConference Proceedings of DiGRA 2025
Subtitle of host publicationGames at the Crossroads
PublisherDigital Games Research Association (DiGRA)
DOIs
Publication statusPresented - 1 Jul 2025
EventDigital Games Research Association 2025 conference - Game Engine Cultures workshop (DiGRA 2025) - University of Malta, Valletta, Malta
Duration: 30 Jun 20254 Jul 2025
https://digraconference2025.org/

Conference

ConferenceDigital Games Research Association 2025 conference - Game Engine Cultures workshop (DiGRA 2025)
Abbreviated titleDiGRA2025
PlaceMalta
CityValletta
Period30/06/254/07/25
Internet address

Bibliographical note

Research Unit(s) information for this publication is provided by the author(s) concerned.

Research Keywords

  • temporal agency
  • ludic agency
  • game time
  • time manipulation
  • time loop
  • replay

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