Technology as an artistic medium
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review
Author(s)
Related Research Unit(s)
Detail(s)
Original language | English |
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Title of host publication | Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics |
Pages | 3635-3639 |
Volume | 5 |
Publication status | Published - 2007 |
Publication series
Name | |
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Volume | 5 |
ISSN (Print) | 1062-922X |
Conference
Title | 2006 IEEE International Conference on Systems, Man and Cybernetics (SMC'06) |
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Location | The Grand Hotel |
Place | Taiwan |
City | Taipei |
Period | 8 - 11 October 2006 |
Link(s)
Abstract
Many artists treat electronic and digital technologies as tools for the implementation of predefined artistic ideas. Others, however, regard technology as a medium that suggests creative ideas to them. Technologies become co-participants in the creative process. The sociological approach known as Actor-Network-Theory provides a conceptual framework that clarifies what it means to work with technology as a medium. Concrete examples illustrate possible venues of artistic research and suggest the need for a radical transformation of the methods and goals of media art education. © 2006 IEEE.
Citation Format(s)
Technology as an artistic medium. / Rodriguez, H.
Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics. Vol. 5 2007. p. 3635-3639 4274459.
Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics. Vol. 5 2007. p. 3635-3639 4274459.
Research output: Chapters, Conference Papers, Creative and Literary Works › RGC 32 - Refereed conference paper (with host publication) › peer-review