Team processing and creative self efficacy in professionals from creative and non-creative industries

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)

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Detail(s)

Original languageEnglish
Publication statusPublished - 8 Jun 2012

Conference

TitleInternational Symposium on Creativity, Culture and Related Industries: Implication for Greater China Region
PlaceChina
Period8 June 2012

Abstract

The present study adopted an interactional perspective to examine the team processing of working adults in both creative and non-creative industries in Hong Kong. Participants included 737 individuals across different industries (advertising, performing arts, information technology, and other non-creative industries). Factor analysis has yielded 4 factors in team processing, including creative synthesis, norm for team, teamwork, and reward for team creativity. Team process and perceptions of mini-c and Pro-c creativity in creative industries were higher than those in non-creative industries. Results from hierarchical regression revealed that team process (creative synthesis, norm for team, and reward for team creative) and mini-c (social axioms of creativity, and creative personality) were significant predictors of creative self-efficacy after controlling for age, gender, educational attainment, income level and nature of industries. Team processing variables had greater effects on creative self-efficacy. Implications and limitations were also discussed.

Citation Format(s)

Team processing and creative self efficacy in professionals from creative and non-creative industries. / HUI, Na Na; YEUNG, D Y L; SUE-CHAN, C.; CHENG, S T.

2012. Paper presented at International Symposium on Creativity, Culture and Related Industries: Implication for Greater China Region, China.

Research output: Conference Papers (RGC: 31A, 31B, 32, 33)32_Refereed conference paper (no ISBN/ISSN)