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Team processing and creative self efficacy in professionals from creative and non-creative industries

Research output: Conference PapersRGC 32 - Refereed conference paper (without host publication)peer-review

Abstract

The present study adopted an interactional perspective to examine the team processing of working adults in both creative and non-creative industries in Hong Kong. Participants included 737 individuals across different industries (advertising, performing arts, information technology, and other non-creative industries). Factor analysis has yielded 4 factors in team processing, including creative synthesis, norm for team, teamwork, and reward for team creativity. Team process and perceptions of mini-c and Pro-c creativity in creative industries were higher than those in non-creative industries. Results from hierarchical regression revealed that team process (creative synthesis, norm for team, and reward for team creative) and mini-c (social axioms of creativity, and creative personality) were significant predictors of creative self-efficacy after controlling for age, gender, educational attainment, income level and nature of industries. Team processing variables had greater effects on creative self-efficacy. Implications and limitations were also discussed.
Original languageEnglish
Publication statusPublished - 8 Jun 2012
EventInternational Symposium on Creativity, Culture and Related Industries: Implication for Greater China Region - , China
Duration: 8 Jun 20128 Jun 2012

Conference

ConferenceInternational Symposium on Creativity, Culture and Related Industries: Implication for Greater China Region
PlaceChina
Period8/06/128/06/12

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