Abstract
Teaching computational thinking can be viewed as cultivating the capacity for logical thinking and problem solving skills applied to foundational subjects such as mathematics. We report a pilot study on how carefully designed mobile app games that gamify elementary algebra learning are used in an annual computer science tournament and also at an annual mathematics festival in Hong Kong. We define mathematics gamification as the process of embedding mathematical concepts and their logical manipulations in a puzzle game-like setting aided by computing technologies. We have evaluated the learning efficacy of our mobile app games to gain numeracy proficiency in an annual computer science tournament for middle school students in Hong Kong.
| Original language | English |
|---|---|
| Title of host publication | CTE 2017 - International Conference on Computational Thinking Education |
| Subtitle of host publication | Conference Proceedings |
| Editors | Siu-cheung KONG, Josh SHELDON, Robert Kwok-yiu LI |
| Place of Publication | Hong Kong |
| Publisher | The Education University of Hong Kong |
| Pages | 55-59 |
| ISBN (Electronic) | 978-988-77034-4-0 |
| Publication status | Published - 13 Jul 2017 |
| Event | 1st International Conference on Computational Thinking Education (CTE 2017) - Hong Kong Convention and Exhibition Centre (HKCEC), Hong Kong, China Duration: 13 Jul 2017 → 15 Jul 2017 https://www.eduhk.hk/cte2017/program.html https://www.eduhk.hk/cte2017/index.html |
Publication series
| Name | Proceedings of International Conference on Computational Thinking Education |
|---|---|
| ISSN (Print) | 2664-5661 |
Conference
| Conference | 1st International Conference on Computational Thinking Education (CTE 2017) |
|---|---|
| Abbreviated title | CTE2017 |
| Place | Hong Kong, China |
| Period | 13/07/17 → 15/07/17 |
| Internet address |
Research Keywords
- Mathematics education
- mathematics gamification
- mobile app games
- pedagogy
- K-12 mathematics
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