Abstract
Minecraft is the best-selling and the most popular digital sandbox games, allowing children to freely create their own buildings and objects. It has been widely used in education. In this research, we developed a real-scale Forbidden City in Minecraft, as a history education platform for Hong Kong secondary schools. The platform allows teachers to manage the class in Minecraft, meanwhile preserving the freedom for students to explore, collaborate, and create. We piloted the platform with 3 teachers and 50 students, and collected feedbacks on the teaching and the learning experience, for future development.
| Original language | English |
|---|---|
| Pages | 405-410 |
| DOIs | |
| Publication status | Published - 27 Jun 2017 |
| Event | 16th Conference on Interaction Design and Children, IDC 2017 - Stanford University, Stanford, United States Duration: 27 Jun 2017 → 30 Jun 2017 http://idc2017.stanford.edu/ |
Conference
| Conference | 16th Conference on Interaction Design and Children, IDC 2017 |
|---|---|
| Place | United States |
| City | Stanford |
| Period | 27/06/17 → 30/06/17 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Research Keywords
- Chinese history
- Education
- Game-based learning
- Minecraft
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