Teaching and learning of Chinese history in minecraft: A pilot case-study in Hong Kong secondary schools

Kening ZHU, John Man Ho Huen

Research output: Conference PapersRGC 31A - Invited conference paper (refereed items)Yespeer-review

8 Citations (Scopus)

Abstract

Minecraft is the best-selling and the most popular digital sandbox games, allowing children to freely create their own buildings and objects. It has been widely used in education. In this research, we developed a real-scale Forbidden City in Minecraft, as a history education platform for Hong Kong secondary schools. The platform allows teachers to manage the class in Minecraft, meanwhile preserving the freedom for students to explore, collaborate, and create. We piloted the platform with 3 teachers and 50 students, and collected feedbacks on the teaching and the learning experience, for future development.
Original languageEnglish
Pages405-410
DOIs
Publication statusPublished - 27 Jun 2017
Event16th Conference on Interaction Design and Children, IDC 2017 - Stanford University, Stanford, United States
Duration: 27 Jun 201730 Jun 2017
http://idc2017.stanford.edu/

Conference

Conference16th Conference on Interaction Design and Children, IDC 2017
Country/TerritoryUnited States
CityStanford
Period27/06/1730/06/17
Internet address

Research Keywords

  • Chinese history
  • Education
  • Game-based learning
  • Minecraft

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