Teaching and learning of Chinese history in minecraft : A pilot case-study in Hong Kong secondary schools

Research output: Conference PapersRGC 31A - Invited conference paper (refereed items)Yespeer-review

4 Scopus Citations
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Detail(s)

Original languageEnglish
Pages405-410
Publication statusPublished - 27 Jun 2017

Conference

Title16th Conference on Interaction Design and Children, IDC 2017
LocationStanford University
PlaceUnited States
CityStanford
Period27 - 30 June 2017

Abstract

Minecraft is the best-selling and the most popular digital sandbox games, allowing children to freely create their own buildings and objects. It has been widely used in education. In this research, we developed a real-scale Forbidden City in Minecraft, as a history education platform for Hong Kong secondary schools. The platform allows teachers to manage the class in Minecraft, meanwhile preserving the freedom for students to explore, collaborate, and create. We piloted the platform with 3 teachers and 50 students, and collected feedbacks on the teaching and the learning experience, for future development.

Research Area(s)

  • Chinese history, Education, Game-based learning, Minecraft

Citation Format(s)

Teaching and learning of Chinese history in minecraft: A pilot case-study in Hong Kong secondary schools. / ZHU, Kening; Huen, John Man Ho.
2017. 405-410 16th Conference on Interaction Design and Children, IDC 2017, Stanford, California, United States.

Research output: Conference PapersRGC 31A - Invited conference paper (refereed items)Yespeer-review