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Tactile Mesh Saliency

  • Manfred Lau
  • , Kapil Dev
  • , Weiqi Shi
  • , Julie Dorsey
  • , Holly Rushmeier

Research output: Journal Publications and ReviewsRGC 21 - Publication in refereed journalpeer-review

Abstract

While the concept of visual saliency has been previously explored in the areas of mesh and image processing, saliency detection also applies to other sensory stimuli. In this paper, we explore the problem of tactile mesh saliency, where we define salient points on a virtual mesh as those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the relative tactile saliency of every mesh vertex. Since it is difficult to manually define a tactile saliency measure, we introduce a crowdsourcing and learning framework. It is typically easy for humans to provide relative rankings of saliency between vertices rather than absolute values. We thereby collect crowdsourced data of such relative rankings and take a learning-to-rank approach. We develop a new formulation to combine deep learning and learning-to-rank methods to compute a tactile saliency measure. We demonstrate our framework with a variety of 3D meshes and various applications including material suggestion for rendering and fabrication.
Original languageEnglish
Article number52
JournalACM Transactions on Graphics
Volume35
Issue number4
DOIs
Publication statusPublished - Jul 2016
Externally publishedYes

Research Keywords

  • saliency
  • deep learning
  • perception
  • crowdsourcing
  • fabrication material suggestion

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