TY - GEN
T1 - Tactile mesh saliency
T2 - 34th Annual Conference on Computer Graphics and Visual Computing, CGVC 2016
AU - Lau, Manfred
AU - Dev, Kapil
N1 - Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].
PY - 2016
Y1 - 2016
N2 - This work has previously been published [LDS∗16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient points on a virtual mesh are those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the tactile saliency of every mesh vertex. The key to solving this problem is in a new formulation that combines deep learning and learning-to-rank methods to compute a tactile saliency measure. Finally, we discuss possibilities for future work.
AB - This work has previously been published [LDS∗16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient points on a virtual mesh are those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the tactile saliency of every mesh vertex. The key to solving this problem is in a new formulation that combines deep learning and learning-to-rank methods to compute a tactile saliency measure. Finally, we discuss possibilities for future work.
UR - https://www.scopus.com/pages/publications/85088697108
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-85088697108&origin=recordpage
U2 - 10.2312/cgvc.20161302
DO - 10.2312/cgvc.20161302
M3 - RGC 32 - Refereed conference paper (with host publication)
SN - 9783038680222
T3 - Computer Graphics and Visual Computing, CGVC 2016 - Eurographics UK Chapter Proceedings
SP - 95
EP - 96
BT - Computer Graphics and Visual Computing, CGVC 2016 - Eurographics UK Chapter Proceedings
PB - Eurographics Association
Y2 - 15 September 2016 through 16 September 2016
ER -