TY - GEN
T1 - SYSTEM DESIGN EFFECTS ON SOCIAL PRESENCE AND TELEPRESENCE IN VIRTUAL COMMUNITIES
AU - Khalifa, Mohamed
AU - Shen, Ning
N1 - Publication details (e.g. title, author(s), publication statuses and dates) are captured on an “AS IS” and “AS AVAILABLE” basis at the time of record harvesting from the data source. Suggestions for further amendments or supplementary information can be sent to [email protected].
PY - 2004
Y1 - 2004
N2 - The influence of presence on users attitudes and behavior is widely reported in the literature. However, we still lack a good understanding of the effects of system design on the formation of a sense of presence in computer-mediated environments in general and virtual communities in particular. In this research, we address this void. More specifically, we examine the relationship between important system design characteristics and perceived presence. We adopt a multidimensional conceptualization of presence, distinguishing between telepresence and social presence. Deviating from the virtual reality literature, we apply new frameworks for the conceptualization of the main determinants of presence (i.e., interactivity and vividness) that are more relevant to the virtual community context. An empirical study involving 149 members of a virtual community specializing in health issues provided strong support for our model. Vividness and interactivity are found to be significant determinants of both telepresence and social presence. While the role of vividness is more important for social presence, that of interactivity is more important for telepresence. All interactivity dimensions (i.e., active control, communication, and synchronicity) are found to be significant for telepresence. For social presence, however, synchronicity does not seem to be as important as the other interactivity dimensions. The theoretical and practical implications of these results are discussed. © 2004, Association for Information Systems. All rights reserved.
AB - The influence of presence on users attitudes and behavior is widely reported in the literature. However, we still lack a good understanding of the effects of system design on the formation of a sense of presence in computer-mediated environments in general and virtual communities in particular. In this research, we address this void. More specifically, we examine the relationship between important system design characteristics and perceived presence. We adopt a multidimensional conceptualization of presence, distinguishing between telepresence and social presence. Deviating from the virtual reality literature, we apply new frameworks for the conceptualization of the main determinants of presence (i.e., interactivity and vividness) that are more relevant to the virtual community context. An empirical study involving 149 members of a virtual community specializing in health issues provided strong support for our model. Vividness and interactivity are found to be significant determinants of both telepresence and social presence. While the role of vividness is more important for social presence, that of interactivity is more important for telepresence. All interactivity dimensions (i.e., active control, communication, and synchronicity) are found to be significant for telepresence. For social presence, however, synchronicity does not seem to be as important as the other interactivity dimensions. The theoretical and practical implications of these results are discussed. © 2004, Association for Information Systems. All rights reserved.
KW - and virtual communities
KW - Interactivity
KW - presence
KW - social presence
KW - telepresence
KW - vividness
UR - https://www.scopus.com/pages/publications/85138681483
UR - https://www.scopus.com/record/pubmetrics.uri?eid=2-s2.0-85138681483&origin=recordpage
M3 - RGC 32 - Refereed conference paper (with host publication)
T3 - Proceedings of the International Conference on Information Systems, ICIS 2004
SP - 547
EP - 558
BT - Proceedings of the International Conference on Information Systems, ICIS 2004
PB - Association for Information Systems
T2 - International Conference on Information Systems, ICIS 2004
Y2 - 12 December 2004 through 15 December 2004
ER -