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Supporting continuous consistency in multiplayer online games

    Research output: Chapters, Conference Papers, Creative and Literary WorksRGC 32 - Refereed conference paper (with host publication)peer-review

    Abstract

    Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the changes are reflected to other concurrent players. This significantly affects the interactivity of the game. Sometimes, it may even cause disputes among the players. In this paper, we present a continuous consistency control mechanism to support collaborative game applications. Specifically, we propose a relaxed consistency control model for continuous events. Based on this model, we have developed a method to provide a globalwise continuous synchronization on the states of dynamic game objects presented among concurrent game players. We show the performance of the proposed method through some experiments. © 2004 ACM.
    Original languageEnglish
    Title of host publicationACM Multimedia 2004 - Proceedings of the 12th ACM International Conference on Multimedia
    PublisherAssociation for Computing Machinery
    Pages388-391
    ISBN (Print)9781581138931
    DOIs
    Publication statusPublished - Oct 2004
    Event12th ACM International Conference on Multimedia (MM’04) - New York, NY, United States
    Duration: 10 Oct 200416 Oct 2004

    Conference

    Conference12th ACM International Conference on Multimedia (MM’04)
    PlaceUnited States
    CityNew York, NY
    Period10/10/0416/10/04

    Research Keywords

    • Collaborative gaming
    • Consistency control
    • Distributed synchronization
    • Distributed virtual environments

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