Abstract
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some time before the changes are reflected to other concurrent players. This significantly affects the interactivity of the game. Sometimes, it may even cause disputes among the players. In this paper, we present a continuous consistency control mechanism to support collaborative game applications. Specifically, we propose a relaxed consistency control model for continuous events. Based on this model, we have developed a method to provide a globalwise continuous synchronization on the states of dynamic game objects presented among concurrent game players. We show the performance of the proposed method through some experiments. © 2004 ACM.
| Original language | English |
|---|---|
| Title of host publication | ACM Multimedia 2004 - Proceedings of the 12th ACM International Conference on Multimedia |
| Publisher | Association for Computing Machinery |
| Pages | 388-391 |
| ISBN (Print) | 9781581138931 |
| DOIs | |
| Publication status | Published - Oct 2004 |
| Event | 12th ACM International Conference on Multimedia (MM’04) - New York, NY, United States Duration: 10 Oct 2004 → 16 Oct 2004 |
Conference
| Conference | 12th ACM International Conference on Multimedia (MM’04) |
|---|---|
| Place | United States |
| City | New York, NY |
| Period | 10/10/04 → 16/10/04 |
Research Keywords
- Collaborative gaming
- Consistency control
- Distributed synchronization
- Distributed virtual environments
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